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Discussing a new PF2 healing paradigm
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<blockquote data-quote="kenada" data-source="post: 8526625" data-attributes="member: 70468"><p>I don’t think expecting players to heal up is necessarily “like an MMO”. WWN expects it, but I don’t think anyone would accuse WWN of being “like an MMO”. Of course, WWN provides a different model of attrition (as <a href="https://www.enworld.org/threads/discussing-a-new-pf2-healing-paradigm.678579/post-8264618" target="_blank">discussed on page 2</a>), so healing is not <em>unlimited</em>. Its attrition model also happens to work with wilderness exploration (because losing system strain requires eight hours of uninterrupted sleep).</p><p></p><p>The problem with Treat Wounds in PF2 is you need a lot of feats to make it work like it probably should out of the box, and there’s no cost to using it repeatedly out of battle. Something like healing surges, hit dice, system strain, or the stamina variant should have been the default; so there was a cost you had to consider. Yes, one can do wandering monsters, but unless they’re happening more frequently than the usual 1-in-6 chance, they’re not <em>that</em> much of a worry.</p></blockquote><p></p>
[QUOTE="kenada, post: 8526625, member: 70468"] I don’t think expecting players to heal up is necessarily “like an MMO”. WWN expects it, but I don’t think anyone would accuse WWN of being “like an MMO”. Of course, WWN provides a different model of attrition (as [URL='https://www.enworld.org/threads/discussing-a-new-pf2-healing-paradigm.678579/post-8264618']discussed on page 2[/URL]), so healing is not [I]unlimited[/I]. Its attrition model also happens to work with wilderness exploration (because losing system strain requires eight hours of uninterrupted sleep). The problem with Treat Wounds in PF2 is you need a lot of feats to make it work like it probably should out of the box, and there’s no cost to using it repeatedly out of battle. Something like healing surges, hit dice, system strain, or the stamina variant should have been the default; so there was a cost you had to consider. Yes, one can do wandering monsters, but unless they’re happening more frequently than the usual 1-in-6 chance, they’re not [I]that[/I] much of a worry. [/QUOTE]
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