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Discussing Draedens
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<blockquote data-quote="paradox42" data-source="post: 2911739" data-attributes="member: 29746"><p>Not by the original fluff (they all looked like the vast, tentacled beasts Cthulhudrew described above), but if you want to say for your own edification that one or more of them permanently changed shape to look like something else, then go ahead- nothing says your game has to follow the original fluff.</p><p></p><p>But in Neth's case, this may be irrelevant, since in fact the Immortals Rules description of a Draeden is of the being seen from the outside. Neth is never seen from the outside, since it's an entire plane in and of itself, so in theory it could look like anything if ever merged back into the multiverse proper. The description given of it being "a continent-sized membrane folded back on itself" is vague enough to cover virtually any form, and since our own bodies contain truly ridiculous lengths within (example, if you took all of an adult human's blood vessels and laid them out end to end, they'd circle the entire planet Earth more than once) it's not hard to imagine that Neth's giant membrane could shrink in apparent size down to only a few tens of miles if properly scrunched.</p><p></p><p>One interesting idea regarding Neth as a Draeden is that Neth knows nothing about itself; it's apparently young in cosmic terms, and trying to discover a place in the cosmos. It also is clearly not Chaotic (as Draedens in the Immortals Rules are postulated to be, which also matches the Abyss forming around Ulgurshek), and that must mean that if it is a Draeden it hasn't had any contact with others of its kind. Neth may actually be a baby Draeden, not yet fully formed; their life cycle has never been detailed in any product I'm aware of. Its demiplane may be a kind of egg for it, and when the egg hatches it will be shunted into the Astral Plane, or another reality entirely. That strikes me as a pretty cool hook. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Draedens in the original fluff are not said to be planes in and of themselves- they are creatures. That said, the mention of Ulgurshek as an Abyssal layer does point out that Draedens are in fact large enough to be planes by the Immortals Set definitions: no Draeden could fit into a plane from that set of Picoplane or smaller size, and in fact if one speculates on Draedens containing planes within themselves then a Draeden would typically be a Nanoplane. Re-engineering them for the modern edition of the game could make them much larger if that's desired, of course; certainly the largest dragon sizes have greatly inflated from OD&D.</p><p></p><p></p><p>I would advise trying to find a copy of the original entry from the gold-box Immortals Rules set if you want to be completely accurate with regards to the original information on Draedens. Of course, as newer products have arrived on shelves over the years, they've contradicted and retconned older ones, so perhaps the information in the original gold box rules is incomplete or incorrect in some detail. It's ultimately a question of how much of the original material you want to retain in a merge with newer stuff.</p></blockquote><p></p>
[QUOTE="paradox42, post: 2911739, member: 29746"] Not by the original fluff (they all looked like the vast, tentacled beasts Cthulhudrew described above), but if you want to say for your own edification that one or more of them permanently changed shape to look like something else, then go ahead- nothing says your game has to follow the original fluff. But in Neth's case, this may be irrelevant, since in fact the Immortals Rules description of a Draeden is of the being seen from the outside. Neth is never seen from the outside, since it's an entire plane in and of itself, so in theory it could look like anything if ever merged back into the multiverse proper. The description given of it being "a continent-sized membrane folded back on itself" is vague enough to cover virtually any form, and since our own bodies contain truly ridiculous lengths within (example, if you took all of an adult human's blood vessels and laid them out end to end, they'd circle the entire planet Earth more than once) it's not hard to imagine that Neth's giant membrane could shrink in apparent size down to only a few tens of miles if properly scrunched. One interesting idea regarding Neth as a Draeden is that Neth knows nothing about itself; it's apparently young in cosmic terms, and trying to discover a place in the cosmos. It also is clearly not Chaotic (as Draedens in the Immortals Rules are postulated to be, which also matches the Abyss forming around Ulgurshek), and that must mean that if it is a Draeden it hasn't had any contact with others of its kind. Neth may actually be a baby Draeden, not yet fully formed; their life cycle has never been detailed in any product I'm aware of. Its demiplane may be a kind of egg for it, and when the egg hatches it will be shunted into the Astral Plane, or another reality entirely. That strikes me as a pretty cool hook. :) Draedens in the original fluff are not said to be planes in and of themselves- they are creatures. That said, the mention of Ulgurshek as an Abyssal layer does point out that Draedens are in fact large enough to be planes by the Immortals Set definitions: no Draeden could fit into a plane from that set of Picoplane or smaller size, and in fact if one speculates on Draedens containing planes within themselves then a Draeden would typically be a Nanoplane. Re-engineering them for the modern edition of the game could make them much larger if that's desired, of course; certainly the largest dragon sizes have greatly inflated from OD&D. I would advise trying to find a copy of the original entry from the gold-box Immortals Rules set if you want to be completely accurate with regards to the original information on Draedens. Of course, as newer products have arrived on shelves over the years, they've contradicted and retconned older ones, so perhaps the information in the original gold box rules is incomplete or incorrect in some detail. It's ultimately a question of how much of the original material you want to retain in a merge with newer stuff. [/QUOTE]
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