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<blockquote data-quote="Upper_Krust" data-source="post: 5837387" data-attributes="member: 326"><p>Always nice to hear some feedback Zelda Themelin! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think epic will always have an element of one-upmanship. I believe the key to epic design is either to give the monsters a new power we haven't seen before or make the write-up intrinsic to the (epic) 'universe' and in so doing make the monster fill a 'position' we haven't seen before.</p><p></p><p></p><p></p><p>Compared to which other similar source? </p><p></p><p>I'm curious to hear your opinion, in case I ever wanted to release another epic bestiary. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p></p><p>Which other sources do you use when you run epic games?</p><p></p><p></p><p></p><p>Well admittedly, that book only covered A-G, hence the reason the other dimensional hierarchies weren't really covered. But the Angels were only 14 pages out of a 96 page book and I think I did an okay job showing how angels could be adversaries in campaigns.</p><p></p><p> </p><p></p><p>About 50% of the book covers CR 40 or less, but I reasoned that with the Epic Level Handbook monsters topping out at CR 57 (off the top of my head) that people would want to see some monsters that went up to CR 100 and beyond.</p><p></p><p></p><p></p><p>The epic rules weren't great, that's true, although I think the main problems stemmed from the PCs rather than the monsters.</p><p></p><p></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I tried to paint a picture that the universe (or indeed super-universes) had lots of things within it that even the gods wouldn't know about and that many of the most powerful entities would be imprisoned, distant or dormant and that's why they are not currently controlling or laying waste to the planes.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5837387, member: 326"] Always nice to hear some feedback Zelda Themelin! :) I think epic will always have an element of one-upmanship. I believe the key to epic design is either to give the monsters a new power we haven't seen before or make the write-up intrinsic to the (epic) 'universe' and in so doing make the monster fill a 'position' we haven't seen before. Compared to which other similar source? I'm curious to hear your opinion, in case I ever wanted to release another epic bestiary. B-) Which other sources do you use when you run epic games? Well admittedly, that book only covered A-G, hence the reason the other dimensional hierarchies weren't really covered. But the Angels were only 14 pages out of a 96 page book and I think I did an okay job showing how angels could be adversaries in campaigns. About 50% of the book covers CR 40 or less, but I reasoned that with the Epic Level Handbook monsters topping out at CR 57 (off the top of my head) that people would want to see some monsters that went up to CR 100 and beyond. The epic rules weren't great, that's true, although I think the main problems stemmed from the PCs rather than the monsters. Thanks. :) I tried to paint a picture that the universe (or indeed super-universes) had lots of things within it that even the gods wouldn't know about and that many of the most powerful entities would be imprisoned, distant or dormant and that's why they are not currently controlling or laying waste to the planes. [/QUOTE]
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