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Discussing fighters (forked from martial power)
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<blockquote data-quote="Doctor Proctor" data-source="post: 4537600" data-attributes="member: 78547"><p>The problem with adding the ranged attacks into the Fighter build is that it takes away from the other classes. If a Fighter can pin someone with a ranged attack, what do you need an Archer Ranger for?</p><p></p><p>If you're just looking for someone that can fight at range as well as in melee, then you can get that with the Ranger. Many of the Ranger's powers work with either ranged or melee weapons, meaning you could build for both and change between then as you see fit.</p><p></p><p>Yes, the Ranger wouldn't have the marking and combat superiority skills that the Fighter has, but it's keeping those separate that keeps things balanced. Putting them together leaves things wide open for rampant abuse.</p><p></p><p>For instance, why not build a totally ranged Fighter? He could wear light armor and focus on Dex to get ranged bonuses, then he could sit on the back lines marking people up in the front. Since they would then have to get past your <em>other</em> Fighter filling the traditional Defender role (meaning they would take AoO's, possibly get their movement stopped, etc) to attack the guy that marked them, they would just resort to eating the -2 to hit and wailing on your Defender...and they would therefore miss. A LOT.</p><p></p><p>It just unbalances the game and doesn't really gel with the class roles involved.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4537600, member: 78547"] The problem with adding the ranged attacks into the Fighter build is that it takes away from the other classes. If a Fighter can pin someone with a ranged attack, what do you need an Archer Ranger for? If you're just looking for someone that can fight at range as well as in melee, then you can get that with the Ranger. Many of the Ranger's powers work with either ranged or melee weapons, meaning you could build for both and change between then as you see fit. Yes, the Ranger wouldn't have the marking and combat superiority skills that the Fighter has, but it's keeping those separate that keeps things balanced. Putting them together leaves things wide open for rampant abuse. For instance, why not build a totally ranged Fighter? He could wear light armor and focus on Dex to get ranged bonuses, then he could sit on the back lines marking people up in the front. Since they would then have to get past your [I]other[/I] Fighter filling the traditional Defender role (meaning they would take AoO's, possibly get their movement stopped, etc) to attack the guy that marked them, they would just resort to eating the -2 to hit and wailing on your Defender...and they would therefore miss. A LOT. It just unbalances the game and doesn't really gel with the class roles involved. [/QUOTE]
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