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Discussing Sword & Sorcery and RPGs
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<blockquote data-quote="MGibster" data-source="post: 8338538" data-attributes="member: 4534"><p>For my hypothetical Conan campaign, I told the players not too get to attached to their wealth or items. In one session a PC might be the general of a large army in Corinthia and in the next might be near penniless on the back of a dying horse (with no name) trekking across the desert in Shem. </p><p></p><p>I described my campaign idea by comparing it to the old 60s western television show <em>Rawhide.</em> In <em>Rawhide</em>, our cowboys were driving cattle to a location to be sold in Sedalia (season 1). But along the way they often had adventures which had than a tenuous relationship to their main goal of getting to Sedalia. So while the PCs all want to find this sorceress, they've got to eat in the meanwhile and search for clues as to her location. It turns out that finding a centuries old shapeshifting sorcerer is no easy task. </p><p></p><p>The nice thing about this episodic format is that you can pretty much do whatever type of adventure you want. You could even have recurring characters appear from time to time, perhaps a merchant who sometimes helps and sometimes complicates the PC's lives? </p><p></p><p></p><p></p><p>I think the best thing to do is to talk to them about expectations. Like I said earlier, when I talked to my players I explained how wealth would work. Don't get attached to it because wealth accumulation as they've experienced in D&D isn't really a thing here. But in Modiphius' <em>Conan,</em> the PCs carouse which includes all the activities they engage in between adventures. This would include things like partying like it's 1999, upkeep on their equipment, meeting a patron, gambling, finding rumors, engaging in a trade, healing, cultivate their reputation (party like its 1999 but with other people), etc., etc. This can bleed some of the gold from their coffers and gives them a choice of what to do next. There's even some special events that might occur that can come into play during the next adventure. </p><p></p><p></p><p>When Conan had the coin he lived high on the hog. When he was destitute he didn't complain, he just rolled up his sleeves and got to work. </p><p></p><p></p><p>I don't want to track time too closely because that sounds boring.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8338538, member: 4534"] For my hypothetical Conan campaign, I told the players not too get to attached to their wealth or items. In one session a PC might be the general of a large army in Corinthia and in the next might be near penniless on the back of a dying horse (with no name) trekking across the desert in Shem. I described my campaign idea by comparing it to the old 60s western television show [I]Rawhide.[/I] In [I]Rawhide[/I], our cowboys were driving cattle to a location to be sold in Sedalia (season 1). But along the way they often had adventures which had than a tenuous relationship to their main goal of getting to Sedalia. So while the PCs all want to find this sorceress, they've got to eat in the meanwhile and search for clues as to her location. It turns out that finding a centuries old shapeshifting sorcerer is no easy task. The nice thing about this episodic format is that you can pretty much do whatever type of adventure you want. You could even have recurring characters appear from time to time, perhaps a merchant who sometimes helps and sometimes complicates the PC's lives? I think the best thing to do is to talk to them about expectations. Like I said earlier, when I talked to my players I explained how wealth would work. Don't get attached to it because wealth accumulation as they've experienced in D&D isn't really a thing here. But in Modiphius' [I]Conan,[/I] the PCs carouse which includes all the activities they engage in between adventures. This would include things like partying like it's 1999, upkeep on their equipment, meeting a patron, gambling, finding rumors, engaging in a trade, healing, cultivate their reputation (party like its 1999 but with other people), etc., etc. This can bleed some of the gold from their coffers and gives them a choice of what to do next. There's even some special events that might occur that can come into play during the next adventure. When Conan had the coin he lived high on the hog. When he was destitute he didn't complain, he just rolled up his sleeves and got to work. I don't want to track time too closely because that sounds boring. [/QUOTE]
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