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Discussing Sword & Sorcery and RPGs
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<blockquote data-quote="Yora" data-source="post: 8338941" data-attributes="member: 6670763"><p>Most advice on Sword & Sorcery adventures and sandbox games in general is to build follow-up adventures based on what the PCs experienced and did, and where the players want to take it from there. Only trouble is that this doesn't help when you start a campaign and there's not been anything happening that you can build on.</p><p></p><p>However, there is one need that is already established before the players make characters and had some time to get a feel for them, and that's the need to stay alive. Starting the campaign with an opening adventure in which this is the only objective could probably work quite well.</p><p>One idea is that the party comes through a town that has been pretty much destroyed and the last people are packing up and leaving. The PCs can't stay in the ruins once they're fully abandoned, and continuing on towards any other place in the area will face them with the hostile creatures and NPCs that are still roaming the area. Add some neutral NPCs who are still around or are on the road ahead of the party, and it shouldn't be too hard to get a couple of situations going for the players to find their feet.</p><p>What also could be fun is to start with the party shipwrecked on an island and having to find a way off before they starve or get eaten by monsters. You could have a pirate lair somewhere on the island, or a wrecked merchant ship that needs help to get repaired and protected against monsters in the meantime.</p></blockquote><p></p>
[QUOTE="Yora, post: 8338941, member: 6670763"] Most advice on Sword & Sorcery adventures and sandbox games in general is to build follow-up adventures based on what the PCs experienced and did, and where the players want to take it from there. Only trouble is that this doesn't help when you start a campaign and there's not been anything happening that you can build on. However, there is one need that is already established before the players make characters and had some time to get a feel for them, and that's the need to stay alive. Starting the campaign with an opening adventure in which this is the only objective could probably work quite well. One idea is that the party comes through a town that has been pretty much destroyed and the last people are packing up and leaving. The PCs can't stay in the ruins once they're fully abandoned, and continuing on towards any other place in the area will face them with the hostile creatures and NPCs that are still roaming the area. Add some neutral NPCs who are still around or are on the road ahead of the party, and it shouldn't be too hard to get a couple of situations going for the players to find their feet. What also could be fun is to start with the party shipwrecked on an island and having to find a way off before they starve or get eaten by monsters. You could have a pirate lair somewhere on the island, or a wrecked merchant ship that needs help to get repaired and protected against monsters in the meantime. [/QUOTE]
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