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<blockquote data-quote="Ath'kethin" data-source="post: 8338969" data-attributes="member: 6798775"><p>My solution to this one is a good Session 0. Work out why the characters are working together and why they are where they are.</p><p></p><p>For example: In one campaign, we established that the 3 PCs were brothers and that they were from the ruling family in a barbarian tribe. The oldest (who actually took the Barbarian class) was meant to inherit everything and wed the heiress of another powerful family in the tribe. The middle brother was a rogue/Poisoner, who was the tribe healer and shaman. the youngest was just a layabout. </p><p></p><p>The tribe followed Shub-Niggurath, the Black Goat of the Woods with a Thousand Young, and as part of their tradition the youngest brother was to be sacrificed. The two older bothers decided they couldn't let that happen and interrupted the ceremony part way through and then the three fled to the nearest city.</p><p></p><p>With that backstory, we established motivations for the characters, NPCs that could be interwoven into other adventures, and reasons for the youngest brother to be a GOO Warlock of the Black Goat. They had an adventure to follow up upon and endless roleplaying possibilities in the future, especially dealing with guilt over the family responsibilities each had left behind. It gave me a great canvass to work details into the adventures we played, customizing them to be more personal and immediate to the players and characters both. </p><p></p><p>It can all work, and work really well.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8338969, member: 6798775"] My solution to this one is a good Session 0. Work out why the characters are working together and why they are where they are. For example: In one campaign, we established that the 3 PCs were brothers and that they were from the ruling family in a barbarian tribe. The oldest (who actually took the Barbarian class) was meant to inherit everything and wed the heiress of another powerful family in the tribe. The middle brother was a rogue/Poisoner, who was the tribe healer and shaman. the youngest was just a layabout. The tribe followed Shub-Niggurath, the Black Goat of the Woods with a Thousand Young, and as part of their tradition the youngest brother was to be sacrificed. The two older bothers decided they couldn't let that happen and interrupted the ceremony part way through and then the three fled to the nearest city. With that backstory, we established motivations for the characters, NPCs that could be interwoven into other adventures, and reasons for the youngest brother to be a GOO Warlock of the Black Goat. They had an adventure to follow up upon and endless roleplaying possibilities in the future, especially dealing with guilt over the family responsibilities each had left behind. It gave me a great canvass to work details into the adventures we played, customizing them to be more personal and immediate to the players and characters both. It can all work, and work really well. [/QUOTE]
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