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Discussing Sword & Sorcery and RPGs
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8340383" data-attributes="member: 7023840"><p>I agree wholeheartedly! I already wrote pretty extensively on it (both here, and prior threads). The comment you were responding to was because the OP didn't want further discussion of the <em>trappings or genre of S&S </em>(at the time, apparently), but only on the <em>hook</em> used to start the S&S adventure, which I had trouble understanding for the reasons I explained.</p><p></p><p>[USER=42582]@pemerton[/USER] Your thorough knowledge of REH and Conan is, as always, appreciated, but I'd like to throw in a small quibble, and also expand on a very good point you made.</p><p></p><p>First, I think you've acknowledged that you aren't familiar with Lieber et al. ("<u>I've never read Leiber and haven't read much Moorcock.</u>") While REH's Conan is, of course, S&S, we can't single-source a genre. The difficulty in making pronouncements about S&S as a genre is just that- at a minimum, it encompasses REH's Conan, Lieber's Fafhrd & Gray Mouser, and Moorcock's Elric- which have similarities, but also disparate elements. </p><p></p><p>In that sense, S&S is very much like film noir, in that the genre borders are difficult to understand. </p><p></p><p>But I wanted to concentrate on something you said separately which I completely agree with, albeit perhaps I might quibble with a little bit of the phrasing given we are talking about a literary genre:</p><p></p><p><em>But as I see it the main contrast between S&S and JRRT-ish fantasy is that the former is modernist, even sometime existentialist - it presents the world as inherently lacking in value, and it is the action of the protagonists that imposes truth and meaning on the world - whereas JRRT-ish fantasy is conservative - it posits a world laden with meaning, and the path of heroism is identifying that meaning and having the faith and courage to act in accordance with it.</em></p><p></p><p>I would start by saying that S&S is <u>not</u> modernist in the literary sense, although it is modern. Just a small definitional quibble, given that I wouldn't want people to confuse the genre and think that Howard and Lieber are writing in the same vein as Joyce and Faulkner. Sure, a person can make the argument that REH, Lieber, Moorcock et al. are part of the pre-war proto-modernist movement (Conrad, et al.) but that's a topic for another time- anyway, I think that it would be better to say modern.</p><p></p><p>And here, I think you are exactly correct. S&S is, essentially, <u>modern</u> fantasy, while high fantasy (Tolkien, et al.) is essentially small-c "conservative" fantasy. Most Tolkien-esque fantasy has, in addition to the usual "high magic," the following:</p><p>A. A world (way of life) that is either under attack and needs to be defended from outside ("evil") forces, or a world that has succumbed to those evil forces and needs to be restored.</p><p>B. A protagonist who is a protagonist of right. Whether it's bloodline (Harry Potter), or destiny (Taran), or there's a hidden king somewhere or other (Strider/Aragorn), there is always a protagonist that that is awesome because s/he was just born that way. </p><p></p><p>I think you are 100% correct in noting that S&S tends to eschew these conservative aspects of high fantasy. In fact, if I had to compare it to any genre, I would probably say it is most similar to the "hardboiled," - another pulp genre that is modern, and rejected the older detective approach (Christie, Doyle). In hardboiled, you usually have the characters dealing with a modern and industrial system that choose to operate outside of the system, rendering them morally ambiguous at times (anti-heroes), even when they act in moral fashion.</p><p></p><p>Finally, to move this full circle, the irony of all of this is that D&D started by reflecting, in many ways, the S&S traditions- while Tolkien was undoubtedly an influence, S&S was still a strong and recognized influence in both the game and in fantasy literature. Over time, however, D&D (and the playing groups) incorporated more small-c conservative genre aspects from Tolkien and the glut of Tolkien imitators from the late 70s and 80s in the very fallow fantasy field.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8340383, member: 7023840"] I agree wholeheartedly! I already wrote pretty extensively on it (both here, and prior threads). The comment you were responding to was because the OP didn't want further discussion of the [I]trappings or genre of S&S [/I](at the time, apparently), but only on the [I]hook[/I] used to start the S&S adventure, which I had trouble understanding for the reasons I explained. [USER=42582]@pemerton[/USER] Your thorough knowledge of REH and Conan is, as always, appreciated, but I'd like to throw in a small quibble, and also expand on a very good point you made. First, I think you've acknowledged that you aren't familiar with Lieber et al. ("[U]I've never read Leiber and haven't read much Moorcock.[/U]") While REH's Conan is, of course, S&S, we can't single-source a genre. The difficulty in making pronouncements about S&S as a genre is just that- at a minimum, it encompasses REH's Conan, Lieber's Fafhrd & Gray Mouser, and Moorcock's Elric- which have similarities, but also disparate elements. In that sense, S&S is very much like film noir, in that the genre borders are difficult to understand. But I wanted to concentrate on something you said separately which I completely agree with, albeit perhaps I might quibble with a little bit of the phrasing given we are talking about a literary genre: [I]But as I see it the main contrast between S&S and JRRT-ish fantasy is that the former is modernist, even sometime existentialist - it presents the world as inherently lacking in value, and it is the action of the protagonists that imposes truth and meaning on the world - whereas JRRT-ish fantasy is conservative - it posits a world laden with meaning, and the path of heroism is identifying that meaning and having the faith and courage to act in accordance with it.[/I] I would start by saying that S&S is [U]not[/U] modernist in the literary sense, although it is modern. Just a small definitional quibble, given that I wouldn't want people to confuse the genre and think that Howard and Lieber are writing in the same vein as Joyce and Faulkner. Sure, a person can make the argument that REH, Lieber, Moorcock et al. are part of the pre-war proto-modernist movement (Conrad, et al.) but that's a topic for another time- anyway, I think that it would be better to say modern. And here, I think you are exactly correct. S&S is, essentially, [U]modern[/U] fantasy, while high fantasy (Tolkien, et al.) is essentially small-c "conservative" fantasy. Most Tolkien-esque fantasy has, in addition to the usual "high magic," the following: A. A world (way of life) that is either under attack and needs to be defended from outside ("evil") forces, or a world that has succumbed to those evil forces and needs to be restored. B. A protagonist who is a protagonist of right. Whether it's bloodline (Harry Potter), or destiny (Taran), or there's a hidden king somewhere or other (Strider/Aragorn), there is always a protagonist that that is awesome because s/he was just born that way. I think you are 100% correct in noting that S&S tends to eschew these conservative aspects of high fantasy. In fact, if I had to compare it to any genre, I would probably say it is most similar to the "hardboiled," - another pulp genre that is modern, and rejected the older detective approach (Christie, Doyle). In hardboiled, you usually have the characters dealing with a modern and industrial system that choose to operate outside of the system, rendering them morally ambiguous at times (anti-heroes), even when they act in moral fashion. Finally, to move this full circle, the irony of all of this is that D&D started by reflecting, in many ways, the S&S traditions- while Tolkien was undoubtedly an influence, S&S was still a strong and recognized influence in both the game and in fantasy literature. Over time, however, D&D (and the playing groups) incorporated more small-c conservative genre aspects from Tolkien and the glut of Tolkien imitators from the late 70s and 80s in the very fallow fantasy field. [/QUOTE]
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