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Discussing Sword & Sorcery and RPGs
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<blockquote data-quote="Yora" data-source="post: 8340987" data-attributes="member: 6670763"><p>Alright, so renaming the thread and starting a separate discussion for adventures it is. Everyone disregard what I said earlier and discuss the definition of Sword & Sorcery to your hearts content.</p><p></p><p>To me, Sword & Sorcery is a style of heroic fantasy that centers on protagonists who exist outside the social rules that bind most people, either by circumstances or choice; who deal with issues that affect them personally rather than people they don't know in far away places; and who face the dangers they encounter head on and don't leave it to others to get dirty.</p><p>It's a style rooted in Romanticism, in being unconverned with reason, logic, or morals, but rather with how things make the protagonist feel. You tend to have societies that are uncaring or outright cruel, which make the protagonists reject their customs and rules to assert their own individual agency. Magic and monsters are treated as something truly supernatural or outright unnatural, which is incompatible with the everyday life of normal people. And even just facing magic and fighting or resisting it is a major factor in what removes the characters from normal society.</p></blockquote><p></p>
[QUOTE="Yora, post: 8340987, member: 6670763"] Alright, so renaming the thread and starting a separate discussion for adventures it is. Everyone disregard what I said earlier and discuss the definition of Sword & Sorcery to your hearts content. To me, Sword & Sorcery is a style of heroic fantasy that centers on protagonists who exist outside the social rules that bind most people, either by circumstances or choice; who deal with issues that affect them personally rather than people they don't know in far away places; and who face the dangers they encounter head on and don't leave it to others to get dirty. It's a style rooted in Romanticism, in being unconverned with reason, logic, or morals, but rather with how things make the protagonist feel. You tend to have societies that are uncaring or outright cruel, which make the protagonists reject their customs and rules to assert their own individual agency. Magic and monsters are treated as something truly supernatural or outright unnatural, which is incompatible with the everyday life of normal people. And even just facing magic and fighting or resisting it is a major factor in what removes the characters from normal society. [/QUOTE]
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