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Discussing Sword & Sorcery and RPGs
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<blockquote data-quote="CapnZapp" data-source="post: 8341832" data-attributes="member: 12731"><p>Absolutely.</p><p></p><p>I would love a game where your swing details make important mechanical sense. </p><p></p><p>Since this likely slows down combat you can afford to have fewer and smaller combats, to really put the emphasis on how close to death you really are. Maybe not transforming the experience from combat as sport to combat as war, but asking players to REALLY be discerning with the fights they pick.</p><p></p><p>However I haven't found any such games. </p><p></p><p>Blades of the Iron Throne (I think it's called) was a total bust, when we realized there was not even a cursory attempt to make a balanced game out of it. Sure you had lots of details determining what happened when weapon A met body part B but there was no notion of offering equal choices. The <em>game</em> was non-existent.</p><p></p><p>Honestly it came across as an masturbatory aid for a GM that just wants to narrate cool fights with consistency from one fight to the other.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8341832, member: 12731"] Absolutely. I would love a game where your swing details make important mechanical sense. Since this likely slows down combat you can afford to have fewer and smaller combats, to really put the emphasis on how close to death you really are. Maybe not transforming the experience from combat as sport to combat as war, but asking players to REALLY be discerning with the fights they pick. However I haven't found any such games. Blades of the Iron Throne (I think it's called) was a total bust, when we realized there was not even a cursory attempt to make a balanced game out of it. Sure you had lots of details determining what happened when weapon A met body part B but there was no notion of offering equal choices. The [I]game[/I] was non-existent. Honestly it came across as an masturbatory aid for a GM that just wants to narrate cool fights with consistency from one fight to the other. [/QUOTE]
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