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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="James Gasik" data-source="post: 8780006" data-attributes="member: 6877472"><p>Those in power wish to remain in power, and will go to great lengths to do so. In the Forgotten Realms, the spellcasters actively deter people from spilling their secrets- Volo's Guide to All Things Magical, for example, had the infamous Bard running for the hills for several years, as spellcasters of all stripes hunted down all the known copies.</p><p></p><p>While some nations, like Halruua, commonly use magic, where even normal citizens know a cantrip or two, and they can create wonders like skyships, they guard their trade secrets like any guild would, so these things remain mostly found in their own borders.</p><p></p><p>The Gods are perfectly capable of stepping in to dictate how new advances are allowed to impact the setting as well- during the Time of Troubles, Gond shared the secret of "smoke powder" and the ability to create arquebuses with his followers in the nation of Lantan.</p><p></p><p>However, after spelljamming ships brought wheel lock pistols to Faerun, and they became widespread, apparently the other Gods thought this was taking things too far, and Gond told his followers to stop making smoke powder- as a result, firearms still exist in the Realms, but are super rare, as opposed to 2e, when anyone could purchase them if they had the money.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8780006, member: 6877472"] Those in power wish to remain in power, and will go to great lengths to do so. In the Forgotten Realms, the spellcasters actively deter people from spilling their secrets- Volo's Guide to All Things Magical, for example, had the infamous Bard running for the hills for several years, as spellcasters of all stripes hunted down all the known copies. While some nations, like Halruua, commonly use magic, where even normal citizens know a cantrip or two, and they can create wonders like skyships, they guard their trade secrets like any guild would, so these things remain mostly found in their own borders. The Gods are perfectly capable of stepping in to dictate how new advances are allowed to impact the setting as well- during the Time of Troubles, Gond shared the secret of "smoke powder" and the ability to create arquebuses with his followers in the nation of Lantan. However, after spelljamming ships brought wheel lock pistols to Faerun, and they became widespread, apparently the other Gods thought this was taking things too far, and Gond told his followers to stop making smoke powder- as a result, firearms still exist in the Realms, but are super rare, as opposed to 2e, when anyone could purchase them if they had the money. [/QUOTE]
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