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General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="Oofta" data-source="post: 8780184" data-attributes="member: 6801845"><p>Because they don't want to pay the price? Because if there's enough infernal interference the gods will step in with their own powers to counterbalance and vice versa? Perhaps that doesn't happen because of mutually assured destruction? In many stories, people are pawns to greater powers but the greater powers have their own agenda.</p><p></p><p>I have an island kingdom that does that. But how much interbreeding can you have before you have serious issues? How strong is the inheritance over the course of generations if you don't keep it in the family?</p><p></p><p>Clerics get power based on serving a god. Depending on campaign, the gods may or may not favor any specific government.</p><p></p><p>While your nobles were learning that, the people who ultimately pull the strings have been plotting and studying courtly intrigue. Being a successful politician is it's own skill and requires significant training and dedication. Being a bard is, in large part, being an entertainer. Kings aren't entertainers they get entertained.</p><p></p><p></p><p></p><p></p><p>How many of today's leaders could defend themselves in combat? A kingdom is not an individual, a king commands an army. Few rulers outside of very small kingdoms ever picked up arms and even then it was more of a token presence to inspire their followers than anything.</p><p></p><p>Becoming a wizard or other caster requires commitment and sacrifice. Being a leader the same. Some people do both but being a leader is completely different from being a frontline combatant. So yes, sometimes the ruler is a wizard. Sometimes they're a warrior. Sometimes, I would say most of the time depending on the setting, they're just a politician.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8780184, member: 6801845"] Because they don't want to pay the price? Because if there's enough infernal interference the gods will step in with their own powers to counterbalance and vice versa? Perhaps that doesn't happen because of mutually assured destruction? In many stories, people are pawns to greater powers but the greater powers have their own agenda. I have an island kingdom that does that. But how much interbreeding can you have before you have serious issues? How strong is the inheritance over the course of generations if you don't keep it in the family? Clerics get power based on serving a god. Depending on campaign, the gods may or may not favor any specific government. While your nobles were learning that, the people who ultimately pull the strings have been plotting and studying courtly intrigue. Being a successful politician is it's own skill and requires significant training and dedication. Being a bard is, in large part, being an entertainer. Kings aren't entertainers they get entertained. How many of today's leaders could defend themselves in combat? A kingdom is not an individual, a king commands an army. Few rulers outside of very small kingdoms ever picked up arms and even then it was more of a token presence to inspire their followers than anything. Becoming a wizard or other caster requires commitment and sacrifice. Being a leader the same. Some people do both but being a leader is completely different from being a frontline combatant. So yes, sometimes the ruler is a wizard. Sometimes they're a warrior. Sometimes, I would say most of the time depending on the setting, they're just a politician. [/QUOTE]
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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