Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8780636" data-attributes="member: 6790260"><p>No, for the same reason that censorship and media control--practiced by essentially <em>all</em> medieval European monarchs--did not make the ruling class uniformly well-educated. Exerting supervisory control is not the same thing as applying it to yourself. Many medieval monarchs were nearly illiterate, having received almost no formal education, and some did not even speak the native language of the country they ruled, e.g. Richard the Lionheart did not speak English. For much the same reason that <em>economic</em> and <em>secretarial</em> concerns were often fobbed off onto civil servants, despite being of absolutely vital importance to the state, control over knowledge and magic does not imply that the monarchs MUST become spellcasters in their own right.</p><p></p><p>Some would have. Cleopatra, for example, or Alfonso X of Castile (also known as Alfonso the Wise.) But many would not, because politics often <em>doesn't</em> leave room for research or religious vows. Political power is difficult to maintain, and doing that <em>and</em> being a devoted practicing priest or avid scholar is not easy.</p><p></p><p></p><p>It is already an established fact that people must <em>learn</em> how to use magic, yes? Even Sorcerers, "born" with their power, do not manifest full 20th level spellcasting in childhood. Hence, power structures will form <em>before</em> magical knowledge is gained, not the other way around. As a result, there will be at least <em>partial</em>--and much more likely full--non-magical aristocracies formed well before any magical aristocracy can form. Because all it takes to get an aristocracy started is <em>bigger-army diplomacy</em>.</p><p></p><p></p><p>But, firstly, "magic is an intrinsic part of the ruling class" <em>isn't what is being argued</em>. What is being argued is "the aristocracy will be EXCLUSIVELY comprised of magic-users, <em>being</em> a magic user will <em>make</em> you part of the aristocracy, and this state is completely and absolutely inevitable." Magic being factored into--subservient to, and at times conjoined with, the ruling class--is a completely different state of affairs, and quite compatible with what I described, yes.</p><p></p><p>Secondly, as already stated (by me) and, indeed, already <em>granted</em> by the OP, Clerics--as in, true <em>ordained priests</em>, not just allegedly-deified leaders (a practice <em>very unlikely</em> in a world where deities actually exist and compete with one another)--have something interfering with their plans for global magocratic domination: <em>doctrine</em>. Interventionist deities enforcing moral rules are gonna be a real pain for Clerics. Further, any religion which is likely to have a lot of followers is essentially guaranteed to have pro-social doctrines, because religions with <em>anti</em>-social doctrines <em>will lead to the destruction of the societies that host them</em>, that's literally what "anti-social doctrines" <em>means</em>. So these are spellcasters already (a) part of a separate hierarchy, and (b) bound by rules that inhibit them or lacking sufficient followers to declare hegemonic control, on top of being (c) limited by actual deities who, even if they're evil, have a vested interest in maintaining certain kinds of social order.</p><p></p><p></p><p>Actually, as I'm given to understand, most early civilizations--which usually had absolute monarchs--began through that person being the in charge of the <em>food</em>. Because if you were the one overseeing the food stores, you had the power. Other forms included controlling access to water (the "hydraulic empire," believed to be responsible for stuff like Mesopotamia and early China), or being the war-leader everyone else looked up to (more common in nomadic or pastoralist cultures, e.g. Arabia or Mongolia.) "Protection" was usually less important than either <em>administration</em> (getting resources from where they were abundant/excessive to where they were deficient, e.g. the bureaucracy in China needed to control floods and support rice farming) or <em>conquest</em> (because land was WAY more valuable than people until the Industrial Revolution.)</p><p></p><p></p><p>It...really doesn't though. There have been wealthy non-ruling-class individuals for tens of thousands of years, and there have been members of the ruling class who possess almost no <em>money</em> but who have loyalty or faith behind them to keep them going. Money is far from a guarantee of being part of the ruling class.</p><p></p><p></p><p>No. There is no <em>question</em> involved here. There is only the bald <em>assertion</em> that spellcasters will take all of the temporal authority (note: NOT that the aristocracy will keep magic under their thumbs! That's a completely different thing!), and that this conquest-by-magic, whether it be via diplomacy or war, <em>will always happen no matter what</em>.</p><p></p><p>I have provided a counter-assertion: "You are assuming that <em>absolutely nothing else</em> will change. That assumption is faulty." It is thus incumbent upon the person asserting the absolute inevitability of universal magocratic rule to demonstrate that no, nothing whatever could possibly prevent this from happening, not on me, because <em>I'm not the one making claims of historical inevitability</em>.</p><p></p><p></p><p>Because, as stated above, these magic-users are explicitly <em>taking</em> power from existing rulers. One cannot usurp the power of existing, legitimate rulers without...y'know...being a tyrant.</p><p></p><p></p><p>For any of a variety of reasons. Understanding that mortal proxies are imperfect, and that the training to become a monarch leads in rather different (and often contradictory) ways to the training to become a devout proselytizer. Knowledge that such concentrations of power lead to undesirable abuses. Potentially, outright prescient knowledge.</p><p></p><p><em>Some</em> deities will want cleric-queens and priest-kings. Some won't. Many will understand that upending the social order <em>solely</em> to put someone you like more in charge is a great way to break everything. Even the evil ones. Overturning existing hierarchies is always a dicey business, and <em>some kind</em> of existing temporal authority is almost guaranteed to exist separate from ecclesiastical authority.</p><p></p><p></p><p>I didn't say it was completely impossible. I said it was a huge impediment--which it is. Druids cannot wear metal armor, nor use a variety of weapons that are kind of important. They are instructed to avoid the creation of large urban settlements and industries. That's a <em>huge</em> problem for any prospective druid-queen. How can you develop an aristocracy, a druidic magocracy, while <em>not having urban centers</em> and <em>not using industry</em>?</p><p></p><p></p><p>Now who's inventing worldbuilding? What's good for the goose is good for the gander: <em>you don't know</em> what kinds of entities are present. Thus, we must assume that if they grant great power, they <em>ask</em> for great power in return. Isn't that the most logical state of affairs, in the absence of further information? That they expect an equal exchange?</p><p></p><p></p><p>Useful, but with little utility in actually <em>taking over</em>. Which is the assertion involved here: that magic-users are <em>guaranteed</em> to eventually usurp all political authority and replace or absorb any existing ruling class into themselves. Also, <a href="https://twitter.com/JeremyECrawford/status/941487048426373120" target="_blank">Crawford has explicitly said</a> you are incorrect: you can read the <em>writing</em>, but you are <em>not</em> given instantaneous understanding of all coded messages. The writing will appear to you in code, but it being written in Old High Jinnistani calligraphy won't prevent you from reading the words. You just might not have any idea what "sunset dog potato" <em>means</em>. According to the official Sage Advice entry, you can get the <em>linguistic</em> meaning of a magical rune. That's quite different from being able to decode coded text.</p><p></p><p></p><p>Technically, <em>not</em> always armored; not even "always magically protected from blows." Yes, you can cast <em>mage armor</em> at-will, and it has its usual 8-hour duration. That means needing to remember to maintain it at all times (something far from guaranteed, just as "wearing armor whenever you're outside your bedchambers" is far from guaranteed)--and it also means never sleeping more than 8 hours at a stretch, <em>ever</em>.</p><p></p><p></p><p>Skills anyone can acquire purely through background.</p><p></p><p></p><p>Okay. I genuinely don't see how this leads to inevitable victory. Is it useful? Sure. All magic is <em>useful</em>. I don't see it providing some utterly uncounterable absolute-victory edge here.</p><p></p><p></p><p>Again, useful, but all it really does is give you firsthand accounts. Spies don't suddenly become obsolete because you can do that--and the target humanoid must be <em>willing</em>, so you already have a planted spy to make use of this. Genuinely not seeing the utility here.</p><p></p><p></p><p>Certainly useful if the dead have useful secrets to tell. Good for extracting info from dead scouts, for example. But, again, this is no slam-dunk "magic inevitably wins forever, period, no questions," neither in isolation nor in concert with the others.</p><p></p><p></p><p>Useful. Still not seeing the slam-dunk.</p><p></p><p></p><p>I'm well aware of the utility of not needing sleep. <em>It's still not a slam-dunk win button</em>, neither in isolation nor in concert with the others.</p><p></p><p></p><p>Again, I disagree. The only two things here that are remotely major in effect and non-reproducible are Aspect of the Moon and Whispers of the Grave. Far Scribe is literally just having <em>sending</em>, which magic <em>items</em> can do just fine, TYVM--that's a prominent trope in fiction, actually. (Consider the Castlevania Neflix show, or linkpearls in FFXIV.) Gaze of Two Minds adds no meaningful utility over just having spies you trust to infiltrate a location to begin with. Beast Speech, more or less the same deal, since you can <em>talk</em> to animals, but that gives you no special ability to train or exploit them. Beguiling Influence is literally just a fast-track background replacement. Eyes of the Rune Keeper is very useful for ordinary communication, e.g. making an unbreakable message in a language only you and your recipient can read (analogous to the Navajo code talkers in WWII), but it can't break ciphers.</p><p></p><p>Finally, Armor of Shadows isn't some total-protection thing--it's literally 13+Dex AC, and provides no special help while you're asleep. Enemies who attack you while you sleep have advantage, and if they make the attack within 5 feet of you then all hits are critical hits. Even if they only have a pitiful +3 to hit and you have maxed-out Dex, they'll hit more than 50% of the time (51%, if you want to be precise.) <em>Mage armor</em> is not particularly effective protection against assassination.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8780636, member: 6790260"] No, for the same reason that censorship and media control--practiced by essentially [I]all[/I] medieval European monarchs--did not make the ruling class uniformly well-educated. Exerting supervisory control is not the same thing as applying it to yourself. Many medieval monarchs were nearly illiterate, having received almost no formal education, and some did not even speak the native language of the country they ruled, e.g. Richard the Lionheart did not speak English. For much the same reason that [I]economic[/I] and [I]secretarial[/I] concerns were often fobbed off onto civil servants, despite being of absolutely vital importance to the state, control over knowledge and magic does not imply that the monarchs MUST become spellcasters in their own right. Some would have. Cleopatra, for example, or Alfonso X of Castile (also known as Alfonso the Wise.) But many would not, because politics often [I]doesn't[/I] leave room for research or religious vows. Political power is difficult to maintain, and doing that [I]and[/I] being a devoted practicing priest or avid scholar is not easy. It is already an established fact that people must [I]learn[/I] how to use magic, yes? Even Sorcerers, "born" with their power, do not manifest full 20th level spellcasting in childhood. Hence, power structures will form [I]before[/I] magical knowledge is gained, not the other way around. As a result, there will be at least [I]partial[/I]--and much more likely full--non-magical aristocracies formed well before any magical aristocracy can form. Because all it takes to get an aristocracy started is [I]bigger-army diplomacy[/I]. But, firstly, "magic is an intrinsic part of the ruling class" [I]isn't what is being argued[/I]. What is being argued is "the aristocracy will be EXCLUSIVELY comprised of magic-users, [I]being[/I] a magic user will [I]make[/I] you part of the aristocracy, and this state is completely and absolutely inevitable." Magic being factored into--subservient to, and at times conjoined with, the ruling class--is a completely different state of affairs, and quite compatible with what I described, yes. Secondly, as already stated (by me) and, indeed, already [I]granted[/I] by the OP, Clerics--as in, true [I]ordained priests[/I], not just allegedly-deified leaders (a practice [I]very unlikely[/I] in a world where deities actually exist and compete with one another)--have something interfering with their plans for global magocratic domination: [I]doctrine[/I]. Interventionist deities enforcing moral rules are gonna be a real pain for Clerics. Further, any religion which is likely to have a lot of followers is essentially guaranteed to have pro-social doctrines, because religions with [I]anti[/I]-social doctrines [I]will lead to the destruction of the societies that host them[/I], that's literally what "anti-social doctrines" [I]means[/I]. So these are spellcasters already (a) part of a separate hierarchy, and (b) bound by rules that inhibit them or lacking sufficient followers to declare hegemonic control, on top of being (c) limited by actual deities who, even if they're evil, have a vested interest in maintaining certain kinds of social order. Actually, as I'm given to understand, most early civilizations--which usually had absolute monarchs--began through that person being the in charge of the [I]food[/I]. Because if you were the one overseeing the food stores, you had the power. Other forms included controlling access to water (the "hydraulic empire," believed to be responsible for stuff like Mesopotamia and early China), or being the war-leader everyone else looked up to (more common in nomadic or pastoralist cultures, e.g. Arabia or Mongolia.) "Protection" was usually less important than either [I]administration[/I] (getting resources from where they were abundant/excessive to where they were deficient, e.g. the bureaucracy in China needed to control floods and support rice farming) or [I]conquest[/I] (because land was WAY more valuable than people until the Industrial Revolution.) It...really doesn't though. There have been wealthy non-ruling-class individuals for tens of thousands of years, and there have been members of the ruling class who possess almost no [I]money[/I] but who have loyalty or faith behind them to keep them going. Money is far from a guarantee of being part of the ruling class. No. There is no [I]question[/I] involved here. There is only the bald [I]assertion[/I] that spellcasters will take all of the temporal authority (note: NOT that the aristocracy will keep magic under their thumbs! That's a completely different thing!), and that this conquest-by-magic, whether it be via diplomacy or war, [I]will always happen no matter what[/I]. I have provided a counter-assertion: "You are assuming that [I]absolutely nothing else[/I] will change. That assumption is faulty." It is thus incumbent upon the person asserting the absolute inevitability of universal magocratic rule to demonstrate that no, nothing whatever could possibly prevent this from happening, not on me, because [I]I'm not the one making claims of historical inevitability[/I]. Because, as stated above, these magic-users are explicitly [I]taking[/I] power from existing rulers. One cannot usurp the power of existing, legitimate rulers without...y'know...being a tyrant. For any of a variety of reasons. Understanding that mortal proxies are imperfect, and that the training to become a monarch leads in rather different (and often contradictory) ways to the training to become a devout proselytizer. Knowledge that such concentrations of power lead to undesirable abuses. Potentially, outright prescient knowledge. [I]Some[/I] deities will want cleric-queens and priest-kings. Some won't. Many will understand that upending the social order [I]solely[/I] to put someone you like more in charge is a great way to break everything. Even the evil ones. Overturning existing hierarchies is always a dicey business, and [I]some kind[/I] of existing temporal authority is almost guaranteed to exist separate from ecclesiastical authority. I didn't say it was completely impossible. I said it was a huge impediment--which it is. Druids cannot wear metal armor, nor use a variety of weapons that are kind of important. They are instructed to avoid the creation of large urban settlements and industries. That's a [I]huge[/I] problem for any prospective druid-queen. How can you develop an aristocracy, a druidic magocracy, while [I]not having urban centers[/I] and [I]not using industry[/I]? Now who's inventing worldbuilding? What's good for the goose is good for the gander: [I]you don't know[/I] what kinds of entities are present. Thus, we must assume that if they grant great power, they [I]ask[/I] for great power in return. Isn't that the most logical state of affairs, in the absence of further information? That they expect an equal exchange? Useful, but with little utility in actually [I]taking over[/I]. Which is the assertion involved here: that magic-users are [I]guaranteed[/I] to eventually usurp all political authority and replace or absorb any existing ruling class into themselves. Also, [URL='https://twitter.com/JeremyECrawford/status/941487048426373120']Crawford has explicitly said[/URL] you are incorrect: you can read the [I]writing[/I], but you are [I]not[/I] given instantaneous understanding of all coded messages. The writing will appear to you in code, but it being written in Old High Jinnistani calligraphy won't prevent you from reading the words. You just might not have any idea what "sunset dog potato" [I]means[/I]. According to the official Sage Advice entry, you can get the [I]linguistic[/I] meaning of a magical rune. That's quite different from being able to decode coded text. Technically, [I]not[/I] always armored; not even "always magically protected from blows." Yes, you can cast [I]mage armor[/I] at-will, and it has its usual 8-hour duration. That means needing to remember to maintain it at all times (something far from guaranteed, just as "wearing armor whenever you're outside your bedchambers" is far from guaranteed)--and it also means never sleeping more than 8 hours at a stretch, [I]ever[/I]. Skills anyone can acquire purely through background. Okay. I genuinely don't see how this leads to inevitable victory. Is it useful? Sure. All magic is [I]useful[/I]. I don't see it providing some utterly uncounterable absolute-victory edge here. Again, useful, but all it really does is give you firsthand accounts. Spies don't suddenly become obsolete because you can do that--and the target humanoid must be [I]willing[/I], so you already have a planted spy to make use of this. Genuinely not seeing the utility here. Certainly useful if the dead have useful secrets to tell. Good for extracting info from dead scouts, for example. But, again, this is no slam-dunk "magic inevitably wins forever, period, no questions," neither in isolation nor in concert with the others. Useful. Still not seeing the slam-dunk. I'm well aware of the utility of not needing sleep. [I]It's still not a slam-dunk win button[/I], neither in isolation nor in concert with the others. Again, I disagree. The only two things here that are remotely major in effect and non-reproducible are Aspect of the Moon and Whispers of the Grave. Far Scribe is literally just having [I]sending[/I], which magic [I]items[/I] can do just fine, TYVM--that's a prominent trope in fiction, actually. (Consider the Castlevania Neflix show, or linkpearls in FFXIV.) Gaze of Two Minds adds no meaningful utility over just having spies you trust to infiltrate a location to begin with. Beast Speech, more or less the same deal, since you can [I]talk[/I] to animals, but that gives you no special ability to train or exploit them. Beguiling Influence is literally just a fast-track background replacement. Eyes of the Rune Keeper is very useful for ordinary communication, e.g. making an unbreakable message in a language only you and your recipient can read (analogous to the Navajo code talkers in WWII), but it can't break ciphers. Finally, Armor of Shadows isn't some total-protection thing--it's literally 13+Dex AC, and provides no special help while you're asleep. Enemies who attack you while you sleep have advantage, and if they make the attack within 5 feet of you then all hits are critical hits. Even if they only have a pitiful +3 to hit and you have maxed-out Dex, they'll hit more than 50% of the time (51%, if you want to be precise.) [I]Mage armor[/I] is not particularly effective protection against assassination. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
Top