Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8780691" data-attributes="member: 6790260"><p>Well, based on actual history, the one who is more likely to actually take control. And the guy with the shiny sword? He's <em>already got</em> an army at his back because he's already in a leadership position. The guy "literally flying through the air" is certainly <em>impressive</em>, but impressive doesn't inspire loyalty.</p><p></p><p>You act like each and every person is a <em>homo economicus</em>. That's just not how humans work. People do not flip on a dime simply because a shiny thing is dangled before them. There are far too many social connections in play, far too many subtle and emotional factors. Loyalty is a difficult thing to acquire and preserve, and genuine loyalty is one of the few things magic really has <em>no</em> control over.</p><p></p><p></p><p>Not at all. Bloodline inheritance is almost always more important than specific skills. Otherwise, there would have been a LOT more, ahem, "Klingon promotions" in medieval Europe. Particularly with people like the final king of the Habsburg dynasty, Charles II of Spain.</p><p></p><p>Further, there have been several instances in human history where a very talented advisor could easily have become a king (e.g. Imhotep in Egypt), or where talented individuals who failed to play to the interests of the crowd failed while others who <em>did</em> play to the interests of the crowd succeeded. Wizards, Clerics, and Druids--three of the four at least partially "academic" spellcasters--do not specifically develop or focus on the skills and talents necessary to play to the crowd. I would absolutely expect, for example, a charismatic Fighter to outdo the vast majority of Wizards, who have no need for charisma in their academic studies.</p><p></p><p>This leaves, as noted, Sorcerers, Warlocks, and Bards. Sorcerer is completely unreliable, as the bloodline frequently skips generations or fails to manifest for reasons never established. Warlock is a huge risk for a number of reasons, and (as argued above) one would generally expect an <em>equitable</em> deal, which means giving up something great in exchange for something great. Bard is the only remaining option, but...well. The culture surrounding storytellers and wandering minstrels does not lend itself to "respected leader." At all.</p><p></p><p>Hence, if you're going to make this argument, you have to actually defend <em>why</em> spellcasting specifically would be so actively sought out, and would have such an overwhelmingly beneficial impact instead of actually relevant skills like leadership, diplomacy, and strategy.</p><p></p><p></p><p>Then you are making a slippery slope argument, because you haven't actually shown how this will <em>inevitably</em> result in "more and more nobles being spellcasters."</p><p></p><p>Perhaps it interests only a few, and their interests don't spread to their children. Perhaps their attempts to combine their lines with plausible sorcerer bloodlines fail (after all, sorcery is usually a <em>surprise</em>, not a family business.) Perhaps those trying to use magic get cornered and beaten down by those who don't use magic, creating a counter-tradition of "magic users shouldn't have power."</p><p></p><p>I could go on. There are many different <em>other</em> exits from this slippery slope. You have yet to prove that this cascade of events <em>inevitably</em> happens.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8780691, member: 6790260"] Well, based on actual history, the one who is more likely to actually take control. And the guy with the shiny sword? He's [I]already got[/I] an army at his back because he's already in a leadership position. The guy "literally flying through the air" is certainly [I]impressive[/I], but impressive doesn't inspire loyalty. You act like each and every person is a [I]homo economicus[/I]. That's just not how humans work. People do not flip on a dime simply because a shiny thing is dangled before them. There are far too many social connections in play, far too many subtle and emotional factors. Loyalty is a difficult thing to acquire and preserve, and genuine loyalty is one of the few things magic really has [I]no[/I] control over. Not at all. Bloodline inheritance is almost always more important than specific skills. Otherwise, there would have been a LOT more, ahem, "Klingon promotions" in medieval Europe. Particularly with people like the final king of the Habsburg dynasty, Charles II of Spain. Further, there have been several instances in human history where a very talented advisor could easily have become a king (e.g. Imhotep in Egypt), or where talented individuals who failed to play to the interests of the crowd failed while others who [I]did[/I] play to the interests of the crowd succeeded. Wizards, Clerics, and Druids--three of the four at least partially "academic" spellcasters--do not specifically develop or focus on the skills and talents necessary to play to the crowd. I would absolutely expect, for example, a charismatic Fighter to outdo the vast majority of Wizards, who have no need for charisma in their academic studies. This leaves, as noted, Sorcerers, Warlocks, and Bards. Sorcerer is completely unreliable, as the bloodline frequently skips generations or fails to manifest for reasons never established. Warlock is a huge risk for a number of reasons, and (as argued above) one would generally expect an [I]equitable[/I] deal, which means giving up something great in exchange for something great. Bard is the only remaining option, but...well. The culture surrounding storytellers and wandering minstrels does not lend itself to "respected leader." At all. Hence, if you're going to make this argument, you have to actually defend [I]why[/I] spellcasting specifically would be so actively sought out, and would have such an overwhelmingly beneficial impact instead of actually relevant skills like leadership, diplomacy, and strategy. Then you are making a slippery slope argument, because you haven't actually shown how this will [I]inevitably[/I] result in "more and more nobles being spellcasters." Perhaps it interests only a few, and their interests don't spread to their children. Perhaps their attempts to combine their lines with plausible sorcerer bloodlines fail (after all, sorcery is usually a [I]surprise[/I], not a family business.) Perhaps those trying to use magic get cornered and beaten down by those who don't use magic, creating a counter-tradition of "magic users shouldn't have power." I could go on. There are many different [I]other[/I] exits from this slippery slope. You have yet to prove that this cascade of events [I]inevitably[/I] happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
Top