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General Tabletop Discussion
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="Oofta" data-source="post: 8780762" data-attributes="member: 6801845"><p>Some mega corporations would like to beg to differ on the whole paying taxes thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As others have stated, you have to tell somebody your suggestion. The target will know who made the suggestion. I'm not saying it could never happen, it can even make an interesting investigation plot. The queen seeks out the PCs because the king changed his mind at the last minute again. She knows him, something is going on, etc. Next time it happens detect magic goes off to spot the ongoing effects of a spell.</p><p></p><p>In any case I have to go get ready for my game later so short version: </p><p style="margin-left: 20px">Sometimes mages will run kingdoms, but running a kingdom is a far different skillset than mastering magic (whatever the class). All spells used to manipulate others have significant long term costs. Do what makes sense for your campaign, having a kingdom here and there run by casters or with casters the power behind the throne makes sense.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The evil counselor, the shadow behind the throne, the secret organization all pulling the strings are all common tropes and things I use occasionally. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mages running the world is not inevitable. <em>The power of an individual </em>is inconsequential compared to the might of a nation.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8780762, member: 6801845"] Some mega corporations would like to beg to differ on the whole paying taxes thing. ;) As others have stated, you have to tell somebody your suggestion. The target will know who made the suggestion. I'm not saying it could never happen, it can even make an interesting investigation plot. The queen seeks out the PCs because the king changed his mind at the last minute again. She knows him, something is going on, etc. Next time it happens detect magic goes off to spot the ongoing effects of a spell. In any case I have to go get ready for my game later so short version: [INDENT]Sometimes mages will run kingdoms, but running a kingdom is a far different skillset than mastering magic (whatever the class). All spells used to manipulate others have significant long term costs. Do what makes sense for your campaign, having a kingdom here and there run by casters or with casters the power behind the throne makes sense.[/INDENT] [INDENT][/INDENT] [INDENT]The evil counselor, the shadow behind the throne, the secret organization all pulling the strings are all common tropes and things I use occasionally. [/INDENT] [INDENT][/INDENT] [INDENT]Mages running the world is not inevitable. [I]The power of an individual [/I]is inconsequential compared to the might of a nation.[/INDENT] [/QUOTE]
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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