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General Tabletop Discussion
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="see" data-source="post: 8781302" data-attributes="member: 10531"><p>Yeah, sure, Torm's clergy are going to try to do all those things. And those of Bane are going to try to set up a tyranny, and those of Lliirra are going to try to make the laws less rigid, and those of Cyric are going to try to bring strife and anarchy, and those of Silvanus are going to be in favor of converting things back to wilderness, et cetera.</p><p></p><p>Anywhere that winds up under the tight dominion of a small number of allied faiths is going to be a target to be brought down by rival faiths, or possibly even by direct divine intervention. Such places might well emerge, and some might persist, but it's not going to be the usual state of society.</p><p></p><p>Anywhere not under tight dominion, the natural compromise is non-clerics in positions of power, because there are dozens of religions who will object every time a cleric of Torm is given a position of authority. Clerics have substantial power, but they're going to be using that power against each other. Trying to collude as a class isn't going to work; even if the clerics of Shar and Selune personally like the idea of a comfy society where the clerics are in charge, their gods are going to demand mutual conflict.</p><p></p><p>In the FR context, we can subsume druids, paladins, rangers, and warlocks into that general mutual equilibrium of non-governance. If you've gotten your magical power by becoming a follower of a mighty supernatural being, the numerous followers of the rivals of that being will exert themselves to deny you a position of authority.</p></blockquote><p></p>
[QUOTE="see, post: 8781302, member: 10531"] Yeah, sure, Torm's clergy are going to try to do all those things. And those of Bane are going to try to set up a tyranny, and those of Lliirra are going to try to make the laws less rigid, and those of Cyric are going to try to bring strife and anarchy, and those of Silvanus are going to be in favor of converting things back to wilderness, et cetera. Anywhere that winds up under the tight dominion of a small number of allied faiths is going to be a target to be brought down by rival faiths, or possibly even by direct divine intervention. Such places might well emerge, and some might persist, but it's not going to be the usual state of society. Anywhere not under tight dominion, the natural compromise is non-clerics in positions of power, because there are dozens of religions who will object every time a cleric of Torm is given a position of authority. Clerics have substantial power, but they're going to be using that power against each other. Trying to collude as a class isn't going to work; even if the clerics of Shar and Selune personally like the idea of a comfy society where the clerics are in charge, their gods are going to demand mutual conflict. In the FR context, we can subsume druids, paladins, rangers, and warlocks into that general mutual equilibrium of non-governance. If you've gotten your magical power by becoming a follower of a mighty supernatural being, the numerous followers of the rivals of that being will exert themselves to deny you a position of authority. [/QUOTE]
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