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General Tabletop Discussion
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="Chaosmancer" data-source="post: 8781329" data-attributes="member: 6801228"><p>And yet Bane is the dominant religion in Mulmaster. The Seldarine have no rivals for the elvish worship, and thus can have an elvish pantheon leading their cities with little trouble. Same with the Dwarves, who suffer no additional trouble by all aligning under Moradin. The Gnomes with Garl, or the island which was ruled by Gond. The Drow with Lolth, The Giants under Anam. Ect, Ect, Ect.</p><p></p><p>Seems that many places have very strong ties with their gods, and not a lot of effort goes towards destroying them. </p><p></p><p></p><p>You are basically proposing that the only reason non-spellcasters rule is because all spellcasters are too busy countering each other to ever rule. Sort of like how a raven gets the meat, because the wolves and the coyotes are too busy fighting to drive it off. </p><p></p><p></p><p>But, there is a problem with this proposed solution, beyond the general derisiveness towards the muggle population. These gods and powers are at war anyways. And they are in wars of people, wars that require resources. Why then would the Gods not seek to gain and consolidate resources. Sure, if Torm takes over a city-state, then it becomes a target, but the Temple of Torm alone on the hillside was ALSO a target, and can Torm and his followers not more easily protect and more easily project power from a centralized location? Are they not more effective as a nation with a nation's resources, than as a collection of temples with a handful of knights? Doesn't Torm ever SUCCEED in creating the society his doctrine preaches? We know Bane has often gotten very close to succeeding, we know Lolth and the other non-human gods have absolutely succeeded. Why is it so impossible that others could also succeed? </p><p></p><p>Society itself is under constant threat of annihilation by the forces which despise it, yet society persists. Why would conflict inherently mean that no kingdom could ever form under a god?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8781329, member: 6801228"] And yet Bane is the dominant religion in Mulmaster. The Seldarine have no rivals for the elvish worship, and thus can have an elvish pantheon leading their cities with little trouble. Same with the Dwarves, who suffer no additional trouble by all aligning under Moradin. The Gnomes with Garl, or the island which was ruled by Gond. The Drow with Lolth, The Giants under Anam. Ect, Ect, Ect. Seems that many places have very strong ties with their gods, and not a lot of effort goes towards destroying them. You are basically proposing that the only reason non-spellcasters rule is because all spellcasters are too busy countering each other to ever rule. Sort of like how a raven gets the meat, because the wolves and the coyotes are too busy fighting to drive it off. But, there is a problem with this proposed solution, beyond the general derisiveness towards the muggle population. These gods and powers are at war anyways. And they are in wars of people, wars that require resources. Why then would the Gods not seek to gain and consolidate resources. Sure, if Torm takes over a city-state, then it becomes a target, but the Temple of Torm alone on the hillside was ALSO a target, and can Torm and his followers not more easily protect and more easily project power from a centralized location? Are they not more effective as a nation with a nation's resources, than as a collection of temples with a handful of knights? Doesn't Torm ever SUCCEED in creating the society his doctrine preaches? We know Bane has often gotten very close to succeeding, we know Lolth and the other non-human gods have absolutely succeeded. Why is it so impossible that others could also succeed? Society itself is under constant threat of annihilation by the forces which despise it, yet society persists. Why would conflict inherently mean that no kingdom could ever form under a god? [/QUOTE]
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