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General Tabletop Discussion
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="Oofta" data-source="post: 8783366" data-attributes="member: 6801845"><p>I don't assume every noble is exactly the same as the sample from the book, assassin is a general term. If an assassin gets past the guards of a king, I assume they'll be prepared to take out your wizard. Rulers don't die by the bucket load because they have the state to protect them, even if the ruler is killed the odds of getting away are minimal. The odds of being assassinated is incredibly low for most nobles. If there's a .05% chance of being assassinated changing the odds to .01% doesn't really mean much.</p><p></p><p>You're proposing an incredibly extreme static and unrealistic world. One where the only possible "noble" is the one defined in the book (does that apply to newborns?) with no classes while your wizard noble has HP and defenses. Except it's quite the conundrum. Once the wizard is made a noble doesn't that mean, by your logic, that they are now defined by the noble stat block? After all if they can't be a champion <em>and </em>a noble, they can't be both a wizard and a noble, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p>Have fun defining the rules of every campaign in such static terms. I don't see the point.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8783366, member: 6801845"] I don't assume every noble is exactly the same as the sample from the book, assassin is a general term. If an assassin gets past the guards of a king, I assume they'll be prepared to take out your wizard. Rulers don't die by the bucket load because they have the state to protect them, even if the ruler is killed the odds of getting away are minimal. The odds of being assassinated is incredibly low for most nobles. If there's a .05% chance of being assassinated changing the odds to .01% doesn't really mean much. You're proposing an incredibly extreme static and unrealistic world. One where the only possible "noble" is the one defined in the book (does that apply to newborns?) with no classes while your wizard noble has HP and defenses. Except it's quite the conundrum. Once the wizard is made a noble doesn't that mean, by your logic, that they are now defined by the noble stat block? After all if they can't be a champion [I]and [/I]a noble, they can't be both a wizard and a noble, right? :unsure: Have fun defining the rules of every campaign in such static terms. I don't see the point. [/QUOTE]
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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