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General Tabletop Discussion
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="James Gasik" data-source="post: 8783667" data-attributes="member: 6877472"><p>There's also the fall of Netheril in the Realms, when it's most powerful wizard decided to try and use magic to usurp a God, disrupting the Weave and basically undoing the very magic that held the Empire together.</p><p></p><p>And then the Imaskari, in response to a plague that devastated their numbers, opened portals to other worlds, bringing Orcs (well, one group of Orcs, at least) to the world, as well as the Mulhorandi and Untheric civilizations (which may even be peoples from Earth!).</p><p></p><p>Of course, there are remnants of these empires to this day, in the form of the Netherese Shades, Halruua, and the Deep Imaskari, but their mistakes changed the world forever.</p><p></p><p>The Realms is lousy with ancient empires who achieved greatness, then met folly, and of course, being a fantasy world, they tend to be magocracies, like the Elven empire that created the Mythals and Elven High Sorcery (with Cormanthor being ceded to the encroaching humans, Myth Drannor overrun by demons, etc. etc.), or the Nar, who also found out the hard way that one shouldn't play with demons.</p><p></p><p>The Realms is still kind of wacky though- Cormyr is lousy with wizards, many who work for the government, yet you still don't see common folk using magic to their benefit or spells being used to bolster the infrastructure as you do in Halruua- then again, since magic tends to freak out every time there's an edition change, I can't say I blame them for not 100% trusting it!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8783667, member: 6877472"] There's also the fall of Netheril in the Realms, when it's most powerful wizard decided to try and use magic to usurp a God, disrupting the Weave and basically undoing the very magic that held the Empire together. And then the Imaskari, in response to a plague that devastated their numbers, opened portals to other worlds, bringing Orcs (well, one group of Orcs, at least) to the world, as well as the Mulhorandi and Untheric civilizations (which may even be peoples from Earth!). Of course, there are remnants of these empires to this day, in the form of the Netherese Shades, Halruua, and the Deep Imaskari, but their mistakes changed the world forever. The Realms is lousy with ancient empires who achieved greatness, then met folly, and of course, being a fantasy world, they tend to be magocracies, like the Elven empire that created the Mythals and Elven High Sorcery (with Cormanthor being ceded to the encroaching humans, Myth Drannor overrun by demons, etc. etc.), or the Nar, who also found out the hard way that one shouldn't play with demons. The Realms is still kind of wacky though- Cormyr is lousy with wizards, many who work for the government, yet you still don't see common folk using magic to their benefit or spells being used to bolster the infrastructure as you do in Halruua- then again, since magic tends to freak out every time there's an edition change, I can't say I blame them for not 100% trusting it! [/QUOTE]
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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