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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="Fanaelialae" data-source="post: 8783914" data-attributes="member: 53980"><p>I already debunked that actually. You cannot learn new skills from training, only tool proficiencies and languages.</p><p></p><p>Please don't perpetuate misinformation.</p><p></p><p>If I am the one who is mistaken, please let me know where I can find the relevant rules so that I can be corrected. However, if it's from the Downtime Training section in Xanathar's, it clearly states that it only allows you to learn tool proficiencies and languages, not skills.</p><p></p><p>As an aside, even if you house rule it to allow skills, four times more for NPCs is not reasonable. Under these rules, a fairly intelligent PC could learn blacksmithing in 8 workweeks. In medieval times, a blacksmithing apprenticeship lasted somewhere around 8 years (roughly 400 weeks). That would mean that taking 50 times as long for an NPC to learn something is not unreasonable, at least if you extrapolate from the rules as you were doing. Though I don't actually agree that it's reasonable or sensible to try to derive NPC "rules" from rules built to serve PCs. It seems obvious that the 10 workweek rule in Xanathar's exists as a nod to verisimilitude, but is so short because otherwise training would be pointless in most campaigns.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8783914, member: 53980"] I already debunked that actually. You cannot learn new skills from training, only tool proficiencies and languages. Please don't perpetuate misinformation. If I am the one who is mistaken, please let me know where I can find the relevant rules so that I can be corrected. However, if it's from the Downtime Training section in Xanathar's, it clearly states that it only allows you to learn tool proficiencies and languages, not skills. As an aside, even if you house rule it to allow skills, four times more for NPCs is not reasonable. Under these rules, a fairly intelligent PC could learn blacksmithing in 8 workweeks. In medieval times, a blacksmithing apprenticeship lasted somewhere around 8 years (roughly 400 weeks). That would mean that taking 50 times as long for an NPC to learn something is not unreasonable, at least if you extrapolate from the rules as you were doing. Though I don't actually agree that it's reasonable or sensible to try to derive NPC "rules" from rules built to serve PCs. It seems obvious that the 10 workweek rule in Xanathar's exists as a nod to verisimilitude, but is so short because otherwise training would be pointless in most campaigns. [/QUOTE]
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