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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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<blockquote data-quote="Shadowedeyes" data-source="post: 8784062" data-attributes="member: 7027005"><p>A lot of the arguments on both sides require interpretation. Warlock pacts for example. I wouldn't tend to assume that the patrons have an open door policy on pacts, so the idea you can just find one and they will say yes as a matter of course. Likewise, in my own campaign settings gods are picky about handing out divine power to someone, for various reasons that are not necessarily in line with another DM or setting's vision.</p><p></p><p>How impressive/inspirational magic would be is also opinion. In a high magic setting, which is the one where mages ruling everything would be more likely, magic is probably less impressive in the first place since even the common people have encountered it more regularly anyway.</p><p></p><p>In my opinion, the most important thing for a ruler to have is to have access to money, the right connections, and is good at managing public opinion of his rulership. Magic doesn't guarantee any of these things, although it might help sometimes, especially on the money part. I don't think mages(or any other spellcasting class) cannot and would not ever be a ruler, but I don't think spellcasting is so important to achieving rulership that it is a requirement.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 8784062, member: 7027005"] A lot of the arguments on both sides require interpretation. Warlock pacts for example. I wouldn't tend to assume that the patrons have an open door policy on pacts, so the idea you can just find one and they will say yes as a matter of course. Likewise, in my own campaign settings gods are picky about handing out divine power to someone, for various reasons that are not necessarily in line with another DM or setting's vision. How impressive/inspirational magic would be is also opinion. In a high magic setting, which is the one where mages ruling everything would be more likely, magic is probably less impressive in the first place since even the common people have encountered it more regularly anyway. In my opinion, the most important thing for a ruler to have is to have access to money, the right connections, and is good at managing public opinion of his rulership. Magic doesn't guarantee any of these things, although it might help sometimes, especially on the money part. I don't think mages(or any other spellcasting class) cannot and would not ever be a ruler, but I don't think spellcasting is so important to achieving rulership that it is a requirement. [/QUOTE]
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Discussing Worldbuilding: Why Don't The Mages Take Over The World?
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