Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baron Opal II" data-source="post: 8784979" data-attributes="member: 6794067"><p>This statement is fraught with issues. It is ignorant of real world practice and choices that are highly setting dependent.</p><p></p><p>Do commoners know about magic? Witch bottles were a very common thing. A bottle filled with nails or iron, urine poured over the iron, and the bottle sealed and hidden. The bottle drew curses and ill intent and neutralized them. So, yes, I would say that commoners had an excellent understanding of the existence of magic and knew of low-level practitioners for access. For a period of time it was very common folk magic. </p><p></p><p>Can anyone learn magic? I don't think so. I think it is pretty rare in the grand scheme of things. Sure, sorcerers exist as do magician guilds. But to what level and amount is DM fiat. Examples of magician superiority involving first level spells is laughable. As far as I remember, the first "You Can't Hurt Me" spell is <em>stoneskin </em>at 6th level. That's why I mentioned 12th level as a start to have a reasonable shot of having a wizard coming to rule just by the virtue of being a wizard. You have to think of how you would defeat your peers of the same level.</p><p></p><p>How would a fighter deal with spoiled grain and poisoned wells? Same way we did. Take the grain and feed it to livestock, compost it, or roast it and make beer. Poisoned well? Walk a hundred yards and dig a new one, filling up the old.</p><p></p><p>I'm not saying you can't, or shouldn't, have magocracies in your game. They're just not inevitable; whether or not they truly are is an interesting topic but ultimately it depends on a number of setting assumptions. Or, "adjudications", if you will.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8784979, member: 6794067"] This statement is fraught with issues. It is ignorant of real world practice and choices that are highly setting dependent. Do commoners know about magic? Witch bottles were a very common thing. A bottle filled with nails or iron, urine poured over the iron, and the bottle sealed and hidden. The bottle drew curses and ill intent and neutralized them. So, yes, I would say that commoners had an excellent understanding of the existence of magic and knew of low-level practitioners for access. For a period of time it was very common folk magic. Can anyone learn magic? I don't think so. I think it is pretty rare in the grand scheme of things. Sure, sorcerers exist as do magician guilds. But to what level and amount is DM fiat. Examples of magician superiority involving first level spells is laughable. As far as I remember, the first "You Can't Hurt Me" spell is [I]stoneskin [/I]at 6th level. That's why I mentioned 12th level as a start to have a reasonable shot of having a wizard coming to rule just by the virtue of being a wizard. You have to think of how you would defeat your peers of the same level. How would a fighter deal with spoiled grain and poisoned wells? Same way we did. Take the grain and feed it to livestock, compost it, or roast it and make beer. Poisoned well? Walk a hundred yards and dig a new one, filling up the old. I'm not saying you can't, or shouldn't, have magocracies in your game. They're just not inevitable; whether or not they truly are is an interesting topic but ultimately it depends on a number of setting assumptions. Or, "adjudications", if you will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Discussing Worldbuilding: Why Don't The Mages Take Over The World?
Top