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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Discussion about a Primer on 4e terminology
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<blockquote data-quote="TrippyHippy" data-source="post: 5779025" data-attributes="member: 27252"><p>In my view, the only way an abstract rule like Hit Points work at all, is if you don't keep drawing attention to them in a game. The advantage you get with HP is sheer simplicity - so that you tend to forget about them in a game. They become abstract by default. However, if you start introducing concepts such as Warlord's healing through inspiration, healing surges and the like - you actually decrease the abstract nature of them by drawing attention to them. </p><p></p><p>The same thing goes with all these 4th edition terms - you wouldn't end up with pages and pages of semantic debates about Roles, if you didn't have them in the first place. As much as anything else, they will <em>always</em> provoke argument - so how useful are they really?</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5779025, member: 27252"] In my view, the only way an abstract rule like Hit Points work at all, is if you don't keep drawing attention to them in a game. The advantage you get with HP is sheer simplicity - so that you tend to forget about them in a game. They become abstract by default. However, if you start introducing concepts such as Warlord's healing through inspiration, healing surges and the like - you actually decrease the abstract nature of them by drawing attention to them. The same thing goes with all these 4th edition terms - you wouldn't end up with pages and pages of semantic debates about Roles, if you didn't have them in the first place. As much as anything else, they will [I]always[/I] provoke argument - so how useful are they really? [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Discussion about a Primer on 4e terminology
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