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<blockquote data-quote="AIM-54" data-source="post: 1491133" data-attributes="member: 15633"><p><strong>Draft force sizing exercise</strong></p><p></p><p>Okay kids, as the resident military nerd who's boss is not in the office today, I have developed a series of force sizing possibilities based on the numbers given above. </p><p>Before I get into the fun, technical stuff, I want to mention that it will be critical to train up the potential militia and able-bodied men we have. If we can get those with basic training some more advanced training, we can essentially double our forces (so maybe Justice and Xath should do some recruiting? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. If we can get even half of the currently untrained, but able-bodied basic training (for militia purposes), that allows us even more flexibility with the second 600 freed up for combat purposes. That said, let's get to the juicy, juicy details. The differences between these are based entirely on the size of the smallest unit, but the effects of that open up different options farther down the force size line.</p><p></p><p>Option Alpha:</p><p>1 Squad=10 soldiers (60 Squads)</p><p>1 Shield=4 Squads (40 soldiers, 15 Shields)</p><p>1 Section=3 Shields (120 soldiers, 5 Sections)</p><p>1 Company=2 Sections(240 soldiers, 2 Companies)</p><p></p><p>Option Bravo:</p><p>1 Squad=12 Soldiers (50 Squads)</p><p>1 Shield=4 Squads (48 Soldiers, 12 Shields+2 Squads)</p><p>1 Section=3 Shields (144 Soldiers, 4 Sections+2 Squads)</p><p>1 Company=2 Sections (288 Soldiers, 2 Companies+2 Squads)</p><p></p><p>Option Charlie:</p><p>1 Squad=15 Soldiers (40 Squads)</p><p>1 Shield= 4 Squads (60 Soldiers, 10 Shields)</p><p>1 Section=3 Shields (180 soldiers, 3 Sections +1 Shield)</p><p>1 Company=2 Sections (360 Soldiers, 1 Company+4 Shields)</p><p></p><p>Option Delta:</p><p>1 Squad=8 Soldiers (75 Squads)</p><p>1 Shield=5 Squads (40 Soldiers, 15 Shields)</p><p>1 Section=3 Shields (120 Soldiers, 5 Sections)</p><p>1 Company=2 Sections (240 Soldiers, 2 Companies+1 Section)</p><p></p><p>Option Echo:</p><p>Regular forces as Option Delta</p><p>Special Forces as option Alpha</p><p></p><p>Jeremiah's proposed order of battle:</p><p>Using option Alpha (or Delta), which gives us 5 Sections:</p><p>1 Section Spec Ops</p><p>1 Section Training (as in providing basic and advanced training for potentials)</p><p>2 Section Infantry</p><p>1 Section Cavalry</p><p></p><p>If possible, I think we should try and get the half-orc's 240 troops (2 companies by this calculus) to engage in training the potentials, thus not committing them too fast and freeing up another company, which I would place in the Infantry category, giving us a battalion of Infantry plus two companies of support.</p><p></p><p>Infantry Section:</p><p>1 Shield Halberdiers</p><p>1 Shield Swords/Axemen</p><p>1 Shield Archers</p><p>Or</p><p>2 Shields Swords/Axemen</p><p>1 Shield Archers</p><p></p><p>Our SOF (Spec Ops Forces) will be geared for individual squads to operate singly for significant periods of time, in order to prosecute our guerrilla war while we build up forces (of course they're regular recon flights might just mean they come after us that much sooner, but if nothing else, we can use the SOF units for recon and the occasional target of opportunity if not an active, destructive campaign). Thus, one shield (4 squads) will be in the field, while one rests/recovers from being in the field and one works up to replace the platoon currently in the field. SOF missions will probably be tasked at around 2-4 weeks, depending.</p><p></p><p>SOF Squad:</p><p>5 Swordsmen</p><p>4 Archers</p><p>1 Medic</p><p></p><p>All should be combat capable at both ranged and close combat.</p><p></p><p>So even if none of you read this, just know that I enjoyed assembling it immensely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Jeremiah aka "Army of the Phoenix G-3"</p><p></p><p>Edit: Now fully and finally fixed! I hope...</p></blockquote><p></p>
[QUOTE="AIM-54, post: 1491133, member: 15633"] [b]Draft force sizing exercise[/b] Okay kids, as the resident military nerd who's boss is not in the office today, I have developed a series of force sizing possibilities based on the numbers given above. Before I get into the fun, technical stuff, I want to mention that it will be critical to train up the potential militia and able-bodied men we have. If we can get those with basic training some more advanced training, we can essentially double our forces (so maybe Justice and Xath should do some recruiting? ;). If we can get even half of the currently untrained, but able-bodied basic training (for militia purposes), that allows us even more flexibility with the second 600 freed up for combat purposes. That said, let's get to the juicy, juicy details. The differences between these are based entirely on the size of the smallest unit, but the effects of that open up different options farther down the force size line. Option Alpha: 1 Squad=10 soldiers (60 Squads) 1 Shield=4 Squads (40 soldiers, 15 Shields) 1 Section=3 Shields (120 soldiers, 5 Sections) 1 Company=2 Sections(240 soldiers, 2 Companies) Option Bravo: 1 Squad=12 Soldiers (50 Squads) 1 Shield=4 Squads (48 Soldiers, 12 Shields+2 Squads) 1 Section=3 Shields (144 Soldiers, 4 Sections+2 Squads) 1 Company=2 Sections (288 Soldiers, 2 Companies+2 Squads) Option Charlie: 1 Squad=15 Soldiers (40 Squads) 1 Shield= 4 Squads (60 Soldiers, 10 Shields) 1 Section=3 Shields (180 soldiers, 3 Sections +1 Shield) 1 Company=2 Sections (360 Soldiers, 1 Company+4 Shields) Option Delta: 1 Squad=8 Soldiers (75 Squads) 1 Shield=5 Squads (40 Soldiers, 15 Shields) 1 Section=3 Shields (120 Soldiers, 5 Sections) 1 Company=2 Sections (240 Soldiers, 2 Companies+1 Section) Option Echo: Regular forces as Option Delta Special Forces as option Alpha Jeremiah's proposed order of battle: Using option Alpha (or Delta), which gives us 5 Sections: 1 Section Spec Ops 1 Section Training (as in providing basic and advanced training for potentials) 2 Section Infantry 1 Section Cavalry If possible, I think we should try and get the half-orc's 240 troops (2 companies by this calculus) to engage in training the potentials, thus not committing them too fast and freeing up another company, which I would place in the Infantry category, giving us a battalion of Infantry plus two companies of support. Infantry Section: 1 Shield Halberdiers 1 Shield Swords/Axemen 1 Shield Archers Or 2 Shields Swords/Axemen 1 Shield Archers Our SOF (Spec Ops Forces) will be geared for individual squads to operate singly for significant periods of time, in order to prosecute our guerrilla war while we build up forces (of course they're regular recon flights might just mean they come after us that much sooner, but if nothing else, we can use the SOF units for recon and the occasional target of opportunity if not an active, destructive campaign). Thus, one shield (4 squads) will be in the field, while one rests/recovers from being in the field and one works up to replace the platoon currently in the field. SOF missions will probably be tasked at around 2-4 weeks, depending. SOF Squad: 5 Swordsmen 4 Archers 1 Medic All should be combat capable at both ranged and close combat. So even if none of you read this, just know that I enjoyed assembling it immensely. :D Jeremiah aka "Army of the Phoenix G-3" Edit: Now fully and finally fixed! I hope... [/QUOTE]
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