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Discussion - General Discussion Thread '08
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<blockquote data-quote="Halford" data-source="post: 4278166" data-attributes="member: 64844"><p>Judges I am looking for a ruling upon whether I can use my characters profession detective, gather information, and Urban Tracking feat for a job.</p><p></p><p>This does not fit under the current job rules, so I would propose either simply using the crafter rules and allowing either gather information or profession detective to be the trigger skill.</p><p></p><p>I would propose that a contacts fee be imposed of 50gp initially, to balance with the Craftsman's need for artisans tools, and that any detective be required to pay 1/4 of their income to create a network of contacts which costs 500gp - after paying 500gp they need no longer pay this 1/4 the wheels having been greased sufficiently. If a detective moves to a different city they must establish a new network of contacts. This would balance with the Craftsman's need to set aside money for a workshop.</p><p></p><p>While I am at it how about a similar system for thieves requiring membership in a local thieves guild to account for the costs? Presumably this would trigger from Sleight of Hand, or maybe the average of sleight of hand move silently and hide since all these skills might be considered necessary for minor pilfering.</p></blockquote><p></p>
[QUOTE="Halford, post: 4278166, member: 64844"] Judges I am looking for a ruling upon whether I can use my characters profession detective, gather information, and Urban Tracking feat for a job. This does not fit under the current job rules, so I would propose either simply using the crafter rules and allowing either gather information or profession detective to be the trigger skill. I would propose that a contacts fee be imposed of 50gp initially, to balance with the Craftsman's need for artisans tools, and that any detective be required to pay 1/4 of their income to create a network of contacts which costs 500gp - after paying 500gp they need no longer pay this 1/4 the wheels having been greased sufficiently. If a detective moves to a different city they must establish a new network of contacts. This would balance with the Craftsman's need to set aside money for a workshop. While I am at it how about a similar system for thieves requiring membership in a local thieves guild to account for the costs? Presumably this would trigger from Sleight of Hand, or maybe the average of sleight of hand move silently and hide since all these skills might be considered necessary for minor pilfering. [/QUOTE]
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