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Discussion - General Discussion Thread '09
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<blockquote data-quote="Boddynock" data-source="post: 4928151" data-attributes="member: 21506"><p>Wow! Trouvere, you've got <strong>way</strong> too much time on your hands! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Those are all good points you raise. A great summary of the state of play, and some good ideas. Thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I don't have an aversion to the judicious use of portals, although I'd hate to see them as an over-used plot device. (I say that despite the fact that I've always loved the nature of Sigil in the Planescape setting as "City of Doors". Mind you, I think that works because Sigil is designed to be the centre of the Multiverse, and yet separate from everywhere else.) If we just relied on instantaneous travel to get everywhere, we <em>would</em> lose the immersion in the world which, as you say, has been developed over time.</p><p></p><p>Still, a judicious use of a small number of fixed portals (with an explanation of how they got there ... hmm, perhaps Darque's fiddling with the portal in The Darque Portal might trigger the emergence of a new portal between Orussus and our secondary location) could well solve some of the problems you've raised without changing the nature of the world altogether.</p><p></p><p>I do think it's unlikely we're going to get huge numbers of new players coming in, now. But an emphasis on a 3.5 living world where players could take on multiple characters (beyond the base three), might be attractive and sustainable.</p><p></p><p>I do think, however, that there might well be a <em>quid pro quo</em> - where a one-off expenditure of DM credits is required to activate a 4th, 5th and successive characters. This means that, if anybody wants to play a lot, they'll simply have to DM some games as well.</p></blockquote><p></p>
[QUOTE="Boddynock, post: 4928151, member: 21506"] Wow! Trouvere, you've got [b]way[/b] too much time on your hands! :lol: Those are all good points you raise. A great summary of the state of play, and some good ideas. Thanks! :) I don't have an aversion to the judicious use of portals, although I'd hate to see them as an over-used plot device. (I say that despite the fact that I've always loved the nature of Sigil in the Planescape setting as "City of Doors". Mind you, I think that works because Sigil is designed to be the centre of the Multiverse, and yet separate from everywhere else.) If we just relied on instantaneous travel to get everywhere, we [i]would[/i] lose the immersion in the world which, as you say, has been developed over time. Still, a judicious use of a small number of fixed portals (with an explanation of how they got there ... hmm, perhaps Darque's fiddling with the portal in The Darque Portal might trigger the emergence of a new portal between Orussus and our secondary location) could well solve some of the problems you've raised without changing the nature of the world altogether. I do think it's unlikely we're going to get huge numbers of new players coming in, now. But an emphasis on a 3.5 living world where players could take on multiple characters (beyond the base three), might be attractive and sustainable. I do think, however, that there might well be a [i]quid pro quo[/i] - where a one-off expenditure of DM credits is required to activate a 4th, 5th and successive characters. This means that, if anybody wants to play a lot, they'll simply have to DM some games as well. [/QUOTE]
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