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General Tabletop Discussion
*Dungeons & Dragons
DISCUSSION: Have you ever had to boot somebody from a game?
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<blockquote data-quote="5ekyu" data-source="post: 7473271" data-attributes="member: 6919838"><p>Had a player who over quite a long time would work to disrupt and thwart other pcs plans and intentionally ruin fun for others. His goal for playing was "messing with the other players" and "getting them riled up". Always picked the most thin skinned or emotional to target.</p><p></p><p>he was kept in the group much longer than should have been because out of character he had been very nice and supportive to one of our group when family disaster struck. But eventually even that player realized it was too much. So, at one point one of the PCs just said "enough" and killed his character and at that point i did not invite him back.</p><p></p><p>game vastly improved.</p><p></p><p>When asked about it after the player lauhged and said he wondered why it kept going. he had figured he would be booted long before and laughed at how long he had been allowed to %#^ on folks.</p><p></p><p>Another case was very different. Starting a new game talked about themes and likely stories and talked specifically to one player asking is this something they would enjoy. They agreed no. they sat out that campaign but were back for the next and many after. (Stargate, pseudo-military and plenty of captured pcs scenarios - both hot buttons for him.)</p><p></p><p>One of my now long standing rules at session zero is that as gm i will throw them together and give the pcs a chance to work together, but staying together and getting along and so on is on them so if someone plays a character that makes the others not want them around they can be bounced from the party into NPC etc. That tends to weed out the disruptive types right off the bat - mostly. Had another who worked more subtly to cover their own side-bar at the expense of the PCs who is now no longer invited into any game i run.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7473271, member: 6919838"] Had a player who over quite a long time would work to disrupt and thwart other pcs plans and intentionally ruin fun for others. His goal for playing was "messing with the other players" and "getting them riled up". Always picked the most thin skinned or emotional to target. he was kept in the group much longer than should have been because out of character he had been very nice and supportive to one of our group when family disaster struck. But eventually even that player realized it was too much. So, at one point one of the PCs just said "enough" and killed his character and at that point i did not invite him back. game vastly improved. When asked about it after the player lauhged and said he wondered why it kept going. he had figured he would be booted long before and laughed at how long he had been allowed to %#^ on folks. Another case was very different. Starting a new game talked about themes and likely stories and talked specifically to one player asking is this something they would enjoy. They agreed no. they sat out that campaign but were back for the next and many after. (Stargate, pseudo-military and plenty of captured pcs scenarios - both hot buttons for him.) One of my now long standing rules at session zero is that as gm i will throw them together and give the pcs a chance to work together, but staying together and getting along and so on is on them so if someone plays a character that makes the others not want them around they can be bounced from the party into NPC etc. That tends to weed out the disruptive types right off the bat - mostly. Had another who worked more subtly to cover their own side-bar at the expense of the PCs who is now no longer invited into any game i run. [/QUOTE]
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Community
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DISCUSSION: Have you ever had to boot somebody from a game?
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