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DISCUSSION: How long is it reasonable to hold the spotlight?
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<blockquote data-quote="Umbran" data-source="post: 7946538" data-attributes="member: 177"><p>So, part of the question will be - how invested are other players in the story that they aren't personally involved in?</p><p></p><p>I played in a Star Wars (Saga Edition) some years back. One of the players had a Mandalorian character. However, they played it...laconic in the extreme. They didn't invite any of the other PCs into their Mandalorian-ness. Didn't discuss culture, or why they did the things they did, and engaged in pretty much no interpersonal bond-forming with other characters. They were supposedly, for their own inscrutable internal reasons, dedicated to the same goals as the other PCs, and so could generally be trusted with our physical welfare, but beyond that... no interpersonal engagement to speak of.</p><p></p><p>So, when Mandalorian stuff came up in game, it bored the crap out of the rest of us. We just didn't care, because it was their story, and their story alone - they'd allowed nobody in to care about it. </p><p></p><p>So, if someone hoards a plotline, focus on that plotline is likely to be less well tolerated than if they share it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7946538, member: 177"] So, part of the question will be - how invested are other players in the story that they aren't personally involved in? I played in a Star Wars (Saga Edition) some years back. One of the players had a Mandalorian character. However, they played it...laconic in the extreme. They didn't invite any of the other PCs into their Mandalorian-ness. Didn't discuss culture, or why they did the things they did, and engaged in pretty much no interpersonal bond-forming with other characters. They were supposedly, for their own inscrutable internal reasons, dedicated to the same goals as the other PCs, and so could generally be trusted with our physical welfare, but beyond that... no interpersonal engagement to speak of. So, when Mandalorian stuff came up in game, it bored the crap out of the rest of us. We just didn't care, because it was their story, and their story alone - they'd allowed nobody in to care about it. So, if someone hoards a plotline, focus on that plotline is likely to be less well tolerated than if they share it. [/QUOTE]
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DISCUSSION: How long is it reasonable to hold the spotlight?
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