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DISCUSSION: How long is it reasonable to hold the spotlight?
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<blockquote data-quote="Imaculata" data-source="post: 7947217" data-attributes="member: 6801286"><p>Recently I had a unique opportunity in my campaign to have separated players experience the actions and dialogue of each other, despite being in different locations. One player used a ritual to contact his deity, which allowed his soul to temporarily visit the realm of his deity, where he met with the spirit of a grandfather of one of the other players. Together with this grandfather, he was given the option to spy on his friends and see things that perhaps they were unaware of. This allowed him to listen in on other players and comment on what they were saying, without them hearing him. This lead to a very funny scene where two players were talking to each other, and this third player was talking to the ghost about what they were saying. The two players, who were of course aware what was happening out of character, threw in some funny comments that related to the third player, but could have been something their characters randomly said. So there was this very amusing meta dialogue going on.</p><p></p><p>Meanwhile, in the same session, another player was placed in a similar situation. He came upon special stones in the fey wild, that showed him visions of characters whose fate were connected to him. This also allowed him to see his fellow players, without them being aware that he was looking in on them. He was also able to look in on some of his enemies, and see where they were and what they were doing. These were a unique couple of scenes that allowed us to bridge the divide between players being in different locations.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7947217, member: 6801286"] Recently I had a unique opportunity in my campaign to have separated players experience the actions and dialogue of each other, despite being in different locations. One player used a ritual to contact his deity, which allowed his soul to temporarily visit the realm of his deity, where he met with the spirit of a grandfather of one of the other players. Together with this grandfather, he was given the option to spy on his friends and see things that perhaps they were unaware of. This allowed him to listen in on other players and comment on what they were saying, without them hearing him. This lead to a very funny scene where two players were talking to each other, and this third player was talking to the ghost about what they were saying. The two players, who were of course aware what was happening out of character, threw in some funny comments that related to the third player, but could have been something their characters randomly said. So there was this very amusing meta dialogue going on. Meanwhile, in the same session, another player was placed in a similar situation. He came upon special stones in the fey wild, that showed him visions of characters whose fate were connected to him. This also allowed him to see his fellow players, without them being aware that he was looking in on them. He was also able to look in on some of his enemies, and see where they were and what they were doing. These were a unique couple of scenes that allowed us to bridge the divide between players being in different locations. [/QUOTE]
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DISCUSSION: How long is it reasonable to hold the spotlight?
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