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Discussion, Level 20 abilities, does it matter if they are overpowered?
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<blockquote data-quote="Evenglare" data-source="post: 6437195" data-attributes="member: 63245"><p>Here it is, it's notmuch</p><p>Path of the Bloodrager – Barbarian</p><p>Rage is part of a barbarian’s life. However some barbarians have latent abilities from past bloodlines mixing into their ancestry. When you take path of the bloodrager you must choose a bloodline. The bloodlines are Celestial, Fey, and Demonic. Each bloodline changes the manifestation of your powers.</p><p></p><p>When you choose your bloodline you are associated with a “type” of damage. </p><p>Celestial: Radiant</p><p>Fey: Fire or Ice (choose when you take the bloodline)</p><p>Demonic: Necrotic</p><p></p><p>Imbued Power</p><p>At 3rd level your melee attacks take on the ‘type” of damage associated with your bloodline. In addition to this you also deal +1d12 extra damage. </p><p></p><p>You also emit an aura of your type with a 5 ft. radius. Any foes within this radius must make a charisma save equal to 10 + rage damage or take 2d6 (6) “type” damage, your aura also illuminates the area with dim light.</p><p></p><p>Resistance</p><p>You emit an aura that deals 3d6 (9) “type” damage. Your bloodline also gives you a resistance to a certain type of damage. Celestial bloodlines resist against necrotic. Fey bloodlines resist against fire or ice, whichever is not the one you choose as your associated type of damage. Demonic bloodlines resist radiant damage.</p><p></p><p>Wings</p><p>At level 10 when you rage you grow wings appropriate to your bloodline (Celestials grow feathery angel wings, Fey grow elegant translucent wings, Demons grow leathery scaly wings) and can fly at a speed of 60 ft. Your radiant aura radius increases to 10 ft. and the damage increases to 4d6 (12) “type” damage.</p><p> </p><p>Ascension</p><p>At level 14 you become infused with the power of the heavens giving you immunity to the type of damage you have resistance to. In addition to this your radiant aura now deals 5d6 (15) radiant damage and puts out bright light.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6437195, member: 63245"] Here it is, it's notmuch Path of the Bloodrager – Barbarian Rage is part of a barbarian’s life. However some barbarians have latent abilities from past bloodlines mixing into their ancestry. When you take path of the bloodrager you must choose a bloodline. The bloodlines are Celestial, Fey, and Demonic. Each bloodline changes the manifestation of your powers. When you choose your bloodline you are associated with a “type” of damage. Celestial: Radiant Fey: Fire or Ice (choose when you take the bloodline) Demonic: Necrotic Imbued Power At 3rd level your melee attacks take on the ‘type” of damage associated with your bloodline. In addition to this you also deal +1d12 extra damage. You also emit an aura of your type with a 5 ft. radius. Any foes within this radius must make a charisma save equal to 10 + rage damage or take 2d6 (6) “type” damage, your aura also illuminates the area with dim light. Resistance You emit an aura that deals 3d6 (9) “type” damage. Your bloodline also gives you a resistance to a certain type of damage. Celestial bloodlines resist against necrotic. Fey bloodlines resist against fire or ice, whichever is not the one you choose as your associated type of damage. Demonic bloodlines resist radiant damage. Wings At level 10 when you rage you grow wings appropriate to your bloodline (Celestials grow feathery angel wings, Fey grow elegant translucent wings, Demons grow leathery scaly wings) and can fly at a speed of 60 ft. Your radiant aura radius increases to 10 ft. and the damage increases to 4d6 (12) “type” damage. Ascension At level 14 you become infused with the power of the heavens giving you immunity to the type of damage you have resistance to. In addition to this your radiant aura now deals 5d6 (15) radiant damage and puts out bright light. [/QUOTE]
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Discussion, Level 20 abilities, does it matter if they are overpowered?
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