Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3763047" data-attributes="member: 40177"><p>Well, I was thinking about continent shape, and I drew up a basic map that would have some main areas sketched out. And, for the record, I think it will work no matter WHAT 4e is, because if 4e can't support something this generic, the game is broken, and I'll stick with 3.5E. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>At the bottom of the map, we have an antartic landmass, covered in ice. Much of it is like antartica, except for a thin peninsula of land that juts up. This peninsula would be home to Viking-esque raiders that war with one another, and raid nearby landmasses. I also think some other "ice barbarians" would be nice. I think inuit-style hunter/gatherers on dog sled would be fun, to the extreme south.</p><p></p><p>We could then fit in a chain of islands, probably mountainous, that we'd leave open for GM expansion. I was thinking it'd be neat to put dwarves on this island, although explaining dwarves in detail should probably wait.</p><p></p><p>Then, we have a fairly small continent (australia in size?), with the southern parts being temperate, and then sub-tropical, with only the northern tip being tropical in any way. The western part of this is fairly humid, and then we have a mountain range, and everything east of the mountain range is at least sub-arid.</p><p></p><p>ON the western shores of this continent, we have the main cities (a collective of three or four cities that ally themselves as a confederacy) and an empire on the northern tip that is at least mildly evil (they keep slaves, and may have some evil magic things going on - they used to control the whole continent, and they want it back). In the arid regions, we have a large grouping of people who live in city-states, with each state based around an oasis, as well as an arab-like people who run trading missions between these city-states. We could also fit in a farming people along the shores of a wide river cutting through the desert (preferably in the northern area). </p><p></p><p>Then we have an archipelego system, with many different cultures on the islands. This is where our travel comes down to - it's very easy for a GM to invent an island, but we can always add enough big ones to attract idea-strapped GMs. And I like the variable travel rules - personally, I think it'd be neat if we had a travel god or goddess that mariners would pray to before they sail, out of a hope that they can avoid the "mists of travel" or whatever they're called.</p><p></p><p>Finally, to the north, we have a large landmass (like asia), that's covered in jungle. Only a few parts of this are civilized - the rest are filled with all sorts of ivy-covered ruins, festering swamps, and violent volcanoes. In other words, a great place to set an adventure.</p></blockquote><p></p>
[QUOTE="Wik, post: 3763047, member: 40177"] Well, I was thinking about continent shape, and I drew up a basic map that would have some main areas sketched out. And, for the record, I think it will work no matter WHAT 4e is, because if 4e can't support something this generic, the game is broken, and I'll stick with 3.5E. ;) At the bottom of the map, we have an antartic landmass, covered in ice. Much of it is like antartica, except for a thin peninsula of land that juts up. This peninsula would be home to Viking-esque raiders that war with one another, and raid nearby landmasses. I also think some other "ice barbarians" would be nice. I think inuit-style hunter/gatherers on dog sled would be fun, to the extreme south. We could then fit in a chain of islands, probably mountainous, that we'd leave open for GM expansion. I was thinking it'd be neat to put dwarves on this island, although explaining dwarves in detail should probably wait. Then, we have a fairly small continent (australia in size?), with the southern parts being temperate, and then sub-tropical, with only the northern tip being tropical in any way. The western part of this is fairly humid, and then we have a mountain range, and everything east of the mountain range is at least sub-arid. ON the western shores of this continent, we have the main cities (a collective of three or four cities that ally themselves as a confederacy) and an empire on the northern tip that is at least mildly evil (they keep slaves, and may have some evil magic things going on - they used to control the whole continent, and they want it back). In the arid regions, we have a large grouping of people who live in city-states, with each state based around an oasis, as well as an arab-like people who run trading missions between these city-states. We could also fit in a farming people along the shores of a wide river cutting through the desert (preferably in the northern area). Then we have an archipelego system, with many different cultures on the islands. This is where our travel comes down to - it's very easy for a GM to invent an island, but we can always add enough big ones to attract idea-strapped GMs. And I like the variable travel rules - personally, I think it'd be neat if we had a travel god or goddess that mariners would pray to before they sail, out of a hope that they can avoid the "mists of travel" or whatever they're called. Finally, to the north, we have a large landmass (like asia), that's covered in jungle. Only a few parts of this are civilized - the rest are filled with all sorts of ivy-covered ruins, festering swamps, and violent volcanoes. In other words, a great place to set an adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top