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<blockquote data-quote="Wik" data-source="post: 3828498" data-attributes="member: 40177"><p>I've sort of changed my thoughts on things, after a few months have passed. Really, I'm not too concerned about the setting itself. I think the points I brought up, though - particularly the last post I made, about voting for judges - are something to be considered. I really think voting in a world design team might be the best way to go about things.</p><p></p><p>But, considering how I'm losing the thrill for 4e (don't ask me why, I have no clue myself), I'm not too worried about L4W. It'll work, no matter what we do, I guess is all I'm saying.</p><p></p><p>I'd like to see a fairly small setting, so we can throw in a lot of detail as we go, without things getting weird. An area roughly the size of the caribbean (I've been reading about the Bahamas, lately) is perfect for our purposes, and there's a lot of room to expand upon. But that's personal preference, and since my current home game is set in the caribbean (post-apocalytic game in tropical islands), I can work with other "map models"</p><p></p><p>I think, though, that a medium-size city, that is politically independant, is a must for the purpose of a base city. I think the archipelego idea is perfect for the campaign, for reasons I've already stated. A nearby continent is a good idea, especially if it is ruined or largely unexplored - so we can throw in huge jungles, deserts, and all that jazz. Beyond that...</p><p></p><p>I think keeping the setting fairly generic is a good idea - so no Eberron, I'm afraid. </p><p></p><p>Meta issues I still think I'd like to see:</p><p></p><p>1) A PDF download that details all the main elements of the setting - and preferably, one that is updated yearly.</p><p>2) A wiki that is easy to navigate.</p><p>3) Either make planes more accessible to low-level PCs, or drop 'em out entirely.</p><p>4) use the new DM credit rules (for adventure write-ups) that is being used in LEW.</p><p>5) You can only have one level 1 PC at a time; all PCs start at level one. There is no limit on how many PCs you can have.</p><p>6) A map. I don't know how we do it, but a map is a MUST. (it'd be neat if we had a map that everyone could add to, but I don't think software exists for that).</p></blockquote><p></p>
[QUOTE="Wik, post: 3828498, member: 40177"] I've sort of changed my thoughts on things, after a few months have passed. Really, I'm not too concerned about the setting itself. I think the points I brought up, though - particularly the last post I made, about voting for judges - are something to be considered. I really think voting in a world design team might be the best way to go about things. But, considering how I'm losing the thrill for 4e (don't ask me why, I have no clue myself), I'm not too worried about L4W. It'll work, no matter what we do, I guess is all I'm saying. I'd like to see a fairly small setting, so we can throw in a lot of detail as we go, without things getting weird. An area roughly the size of the caribbean (I've been reading about the Bahamas, lately) is perfect for our purposes, and there's a lot of room to expand upon. But that's personal preference, and since my current home game is set in the caribbean (post-apocalytic game in tropical islands), I can work with other "map models" I think, though, that a medium-size city, that is politically independant, is a must for the purpose of a base city. I think the archipelego idea is perfect for the campaign, for reasons I've already stated. A nearby continent is a good idea, especially if it is ruined or largely unexplored - so we can throw in huge jungles, deserts, and all that jazz. Beyond that... I think keeping the setting fairly generic is a good idea - so no Eberron, I'm afraid. Meta issues I still think I'd like to see: 1) A PDF download that details all the main elements of the setting - and preferably, one that is updated yearly. 2) A wiki that is easy to navigate. 3) Either make planes more accessible to low-level PCs, or drop 'em out entirely. 4) use the new DM credit rules (for adventure write-ups) that is being used in LEW. 5) You can only have one level 1 PC at a time; all PCs start at level one. There is no limit on how many PCs you can have. 6) A map. I don't know how we do it, but a map is a MUST. (it'd be neat if we had a map that everyone could add to, but I don't think software exists for that). [/QUOTE]
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