Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 3889096" data-attributes="member: 552"><p>As an aside, I also was thinking about something earlier today that I couldn't post because my internet went out.</p><p></p><p><strong>Intro</strong></p><p>Ok, I have an interesting schematic idea to propose (once again). The explanation isn't well formed, but when you put it all together it should make sense (I'm not taking the time to break this down into a standardized explanation).</p><p></p><p><strong>L4W - Core</strong></p><p>When 4e is released, we will use the core pantheon and all of the core rules as-is. The setting for this game will be specific to the 4th edition Living Enworld game. This particular setting will not take rules-based content proposals. We make this game easy to pick up and play for anyone, and maintain consistency of mechanics (like all characters start at 1st level).</p><p></p><p>I believe that there is going to be a pre-built small town detailed in the DMG. Most people seem to think this is going to be Hommlet. I say we run with it. This is our "starting location", and because everyone with the core books will have access to it, were "ready to go" on running it. We need not take any other setting content from there (Hommlet is pretty modular, and need not be in Greyhawk).</p><p></p><p>This baseline introduces a significant advantage for new players: They can enter into the game easily. Higher level characters will likely move on into more relevant setting cities created for the setting and such, but anyone brand-new to things can know a lot about where they start and what they are able to do without any confusion.</p><p></p><p>For now, I'll call this [L4W - Core].</p><p></p><p><strong>L4W - Settings</strong></p><p></p><p>Now, going along the lines of the "1 setting per year" idea wizards is running with, we will add 1 major campaign setting each year that is much more like Living Eberron or the current incarnation of LEW. In my example this first one is pretty easy to predict:</p><p></p><p>[L4W - Forgotten Realms]</p><p></p><p>Obviously this branch would have it's own set of rules, and could start to accept content and rules proposals. Obviously, a year later, we would see:</p><p></p><p>[L4W - Eberron]</p><p></p><p>And so-on. </p><p></p><p>Now, this also adds yet ANOTHER level of complexity to the set of tiers of content we have. New players can always join in the Core game with little to no confusion, following the rules as they can read them in their books. Then we have the more advanced setting based games. But not only that, every year a "new" setting based game gets added, so players can get in on the ground floor. One thing this helps with is it will space out "generations" of characters. A new player 2 years from now might be a bit behind if they were to join the FR game, but since Eberron just came out they can be one of the first player's to cut their teeth and potentially be one of the movers and shakers in the living game down the line.</p><p></p><p>We never close a setting obviously. They live as long as they have active players. So if you like FR you can always join the FR game. If you like Eberron, you can always slide into the Eberron game. If your new to PbP, join the Core game.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3889096, member: 552"] As an aside, I also was thinking about something earlier today that I couldn't post because my internet went out. [b]Intro[/b] Ok, I have an interesting schematic idea to propose (once again). The explanation isn't well formed, but when you put it all together it should make sense (I'm not taking the time to break this down into a standardized explanation). [b]L4W - Core[/b] When 4e is released, we will use the core pantheon and all of the core rules as-is. The setting for this game will be specific to the 4th edition Living Enworld game. This particular setting will not take rules-based content proposals. We make this game easy to pick up and play for anyone, and maintain consistency of mechanics (like all characters start at 1st level). I believe that there is going to be a pre-built small town detailed in the DMG. Most people seem to think this is going to be Hommlet. I say we run with it. This is our "starting location", and because everyone with the core books will have access to it, were "ready to go" on running it. We need not take any other setting content from there (Hommlet is pretty modular, and need not be in Greyhawk). This baseline introduces a significant advantage for new players: They can enter into the game easily. Higher level characters will likely move on into more relevant setting cities created for the setting and such, but anyone brand-new to things can know a lot about where they start and what they are able to do without any confusion. For now, I'll call this [L4W - Core]. [b]L4W - Settings[/b] Now, going along the lines of the "1 setting per year" idea wizards is running with, we will add 1 major campaign setting each year that is much more like Living Eberron or the current incarnation of LEW. In my example this first one is pretty easy to predict: [L4W - Forgotten Realms] Obviously this branch would have it's own set of rules, and could start to accept content and rules proposals. Obviously, a year later, we would see: [L4W - Eberron] And so-on. Now, this also adds yet ANOTHER level of complexity to the set of tiers of content we have. New players can always join in the Core game with little to no confusion, following the rules as they can read them in their books. Then we have the more advanced setting based games. But not only that, every year a "new" setting based game gets added, so players can get in on the ground floor. One thing this helps with is it will space out "generations" of characters. A new player 2 years from now might be a bit behind if they were to join the FR game, but since Eberron just came out they can be one of the first player's to cut their teeth and potentially be one of the movers and shakers in the living game down the line. We never close a setting obviously. They live as long as they have active players. So if you like FR you can always join the FR game. If you like Eberron, you can always slide into the Eberron game. If your new to PbP, join the Core game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top