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Discussion - LEW 4th Edition
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<blockquote data-quote="Wik" data-source="post: 3890421" data-attributes="member: 40177"><p><strong>How to make PCs "Movers and SHakers"</strong></p><p></p><p>So, I was thinking. </p><p></p><p>If we make our main setting a city-state, and have a small realm that is connected to that city-state, we could have the basis for a dynamic setting.</p><p></p><p>This city-state would be largely democratic, with a political senate of sorts. And anyone can BUY a seat on this senate. Including PCs.</p><p></p><p>Each month, a question is raised, and PCs can vote for how they think laws should be enacted (if a PC is currently on adventure, one of his aides or something can vote, so that players can still use thies right even when they're busy whacking orcs or something).</p><p></p><p>These questions can be very simple ideas on laws, such as:</p><p></p><p>1. Should there be a tax on the sale of magical items? (Profits from the sale will go towards public works). </p><p></p><p>2. Should we go to war with the nation of X?</p><p></p><p>3. How much should the annual tax be?</p><p></p><p>And so on, and so forth. Each question would have an in-game reasoning, and a meta effects (ie, "If we go to war with nation X, there will be war adventures that will open up, because two GMs want to run war adventures. Also, while the war rages, magical weapons and armour will raise by 10% to reflect scarcity." or something like that).</p><p></p><p>I could see there being political parties, FORMED AND MAINTAINED BY PLAYER CHARACTERS. Which would be neat.</p><p></p><p>Now, for this to work, I think the judges would have to play a part not only in maintaining the mechanics of the world, as they already do, but to have a role in maintaining the world's dynamic nature.</p><p></p><p>If we want L4W to be truly dynamic, we need to reduce the scope of the world (something we've already mentioned as a possibility), so that PC adventures will actually have a result on the land that is noticeable in future adventures. While this does happen in LEW, I'd personally like to see it reflected in L4W more often. </p><p></p><p>I would also like to see some method where PCs can engage in other PCs outside of adventures or sales. It would be really neat if, as an example, a senatorial PC sent a low-level group of PCs on an "information gathering" quest, or something like that. Or, if the Senatorial PCs passed a war vote, there was an adventure made where people were protesting the new law. \</p></blockquote><p></p>
[QUOTE="Wik, post: 3890421, member: 40177"] [b]How to make PCs "Movers and SHakers"[/b] So, I was thinking. If we make our main setting a city-state, and have a small realm that is connected to that city-state, we could have the basis for a dynamic setting. This city-state would be largely democratic, with a political senate of sorts. And anyone can BUY a seat on this senate. Including PCs. Each month, a question is raised, and PCs can vote for how they think laws should be enacted (if a PC is currently on adventure, one of his aides or something can vote, so that players can still use thies right even when they're busy whacking orcs or something). These questions can be very simple ideas on laws, such as: 1. Should there be a tax on the sale of magical items? (Profits from the sale will go towards public works). 2. Should we go to war with the nation of X? 3. How much should the annual tax be? And so on, and so forth. Each question would have an in-game reasoning, and a meta effects (ie, "If we go to war with nation X, there will be war adventures that will open up, because two GMs want to run war adventures. Also, while the war rages, magical weapons and armour will raise by 10% to reflect scarcity." or something like that). I could see there being political parties, FORMED AND MAINTAINED BY PLAYER CHARACTERS. Which would be neat. Now, for this to work, I think the judges would have to play a part not only in maintaining the mechanics of the world, as they already do, but to have a role in maintaining the world's dynamic nature. If we want L4W to be truly dynamic, we need to reduce the scope of the world (something we've already mentioned as a possibility), so that PC adventures will actually have a result on the land that is noticeable in future adventures. While this does happen in LEW, I'd personally like to see it reflected in L4W more often. I would also like to see some method where PCs can engage in other PCs outside of adventures or sales. It would be really neat if, as an example, a senatorial PC sent a low-level group of PCs on an "information gathering" quest, or something like that. Or, if the Senatorial PCs passed a war vote, there was an adventure made where people were protesting the new law. \ [/QUOTE]
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