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<blockquote data-quote="Wik" data-source="post: 3890597" data-attributes="member: 40177"><p>Y'know, you can base a whole campaign off city-states (I mean, my favourite game, Dark Sun, did just that). And, as you say, a pseudo-greek game could be perfect.</p><p></p><p>(though, to be fair, I would think warforged as a PC race could still work in a Greek game, and would be kind of cool). </p><p></p><p>We have a few great starting locations:</p><p></p><p>Sparta - Warrior State. If we have one, how many "300" adventures we'll have, I don't know.</p><p></p><p>Athens - Starting city. Democratic, leader state. Probably has a number of philosopher mages.</p><p></p><p>Corinth - Wealthy city. Add a thieves' guild.</p><p></p><p>Delphi - Clerical city of Oracles.</p><p></p><p>And so on. Change the names, but just enough so that they're recognizable, but still different. (Sparta becomes Partha, Athens becomes Athensa, Corint is Corithia, and Delphi is Delphia). </p><p></p><p>God, if we really wanted to make things cool, in that PDF idea I was mentioning, we could give Greekish/Roman names for PHB Gear ("You could call it a short sword, but Gladius is so much cooler"). </p><p></p><p>Another great point is the number of adventures that a Greek setting spawns. WE already have a bunch of Greek magical items, and in the first year, I imagine there will be quests for the Golden Fleece, fights against Chimerae, and at least one group of sailors trying to find their way home on an ocean voyage...</p><p></p><p>and if my "world judge" idea passed, we could even put together events (such as the Trojan war) with many different GMs running adventures related to that event (With PCs on both sides), and the judges eventually deciding how the event resolves itself.</p></blockquote><p></p>
[QUOTE="Wik, post: 3890597, member: 40177"] Y'know, you can base a whole campaign off city-states (I mean, my favourite game, Dark Sun, did just that). And, as you say, a pseudo-greek game could be perfect. (though, to be fair, I would think warforged as a PC race could still work in a Greek game, and would be kind of cool). We have a few great starting locations: Sparta - Warrior State. If we have one, how many "300" adventures we'll have, I don't know. Athens - Starting city. Democratic, leader state. Probably has a number of philosopher mages. Corinth - Wealthy city. Add a thieves' guild. Delphi - Clerical city of Oracles. And so on. Change the names, but just enough so that they're recognizable, but still different. (Sparta becomes Partha, Athens becomes Athensa, Corint is Corithia, and Delphi is Delphia). God, if we really wanted to make things cool, in that PDF idea I was mentioning, we could give Greekish/Roman names for PHB Gear ("You could call it a short sword, but Gladius is so much cooler"). Another great point is the number of adventures that a Greek setting spawns. WE already have a bunch of Greek magical items, and in the first year, I imagine there will be quests for the Golden Fleece, fights against Chimerae, and at least one group of sailors trying to find their way home on an ocean voyage... and if my "world judge" idea passed, we could even put together events (such as the Trojan war) with many different GMs running adventures related to that event (With PCs on both sides), and the judges eventually deciding how the event resolves itself. [/QUOTE]
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