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<blockquote data-quote="Wik" data-source="post: 3891929" data-attributes="member: 40177"><p>Really, I have no problem with a more mythical campaign, where PCs can search for the Golden Fleece, undertake the Quests of Heracles, and battle the Medusae. I think there's even room for campaigns based around the Battle for Troy, and whatnot. Imagine a series of adventures based on the Iliad!</p><p></p><p>I think, though, that there has to be some "non-Greeking" it, too, so that it isn't just a rehash of Greek Elements into a pseudo-D&D world. </p><p></p><p>As an example (and I realize many of these aren't gonna be OGL):</p><p></p><p>1) Mind Flayer cults, manipulating the masses of people, in a dark horror sort of feel.</p><p>2) Gnoll Pirates, sailing from village to village, killing all they find.</p><p>3) A dark artifact built by crazy gnomes.</p><p></p><p>Really, stuff like that, so the game isn't just "Greek". What I think would be cool would be to put a bunch of Greek Elements in the game (namely, the gods and cities), and leave it at that - and when astute players notice the Greek references, they play on it. But other players who don't notice that it's a Greek World can play it as D&D - there's nothing stopping you from playing a Half-Orc fighter with a Greataxe.</p></blockquote><p></p>
[QUOTE="Wik, post: 3891929, member: 40177"] Really, I have no problem with a more mythical campaign, where PCs can search for the Golden Fleece, undertake the Quests of Heracles, and battle the Medusae. I think there's even room for campaigns based around the Battle for Troy, and whatnot. Imagine a series of adventures based on the Iliad! I think, though, that there has to be some "non-Greeking" it, too, so that it isn't just a rehash of Greek Elements into a pseudo-D&D world. As an example (and I realize many of these aren't gonna be OGL): 1) Mind Flayer cults, manipulating the masses of people, in a dark horror sort of feel. 2) Gnoll Pirates, sailing from village to village, killing all they find. 3) A dark artifact built by crazy gnomes. Really, stuff like that, so the game isn't just "Greek". What I think would be cool would be to put a bunch of Greek Elements in the game (namely, the gods and cities), and leave it at that - and when astute players notice the Greek references, they play on it. But other players who don't notice that it's a Greek World can play it as D&D - there's nothing stopping you from playing a Half-Orc fighter with a Greataxe. [/QUOTE]
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