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<blockquote data-quote="Rystil Arden" data-source="post: 3892559" data-attributes="member: 29014"><p>As someone who previously in this thread said that I hate small pantheons, even I think that doing #3 in the core area is going too far in the too-many-gods direction (and if you say that you'll fix this by restricting the number of gods per pantheon to the major ones, you have the worst of both worlds for me, IMO). Keeping other pantheons in for mystic faraway exotic locales is awesome. Putting in ten (or even three) different pantheons in the core starting area is too much. As to #4, I think we might as well keep the regular names, rathering than confusing things by using the identifications in other cultures.</p><p></p><p>I like #5. #2 is probably too unwieldy to do often and should be saved for special events, but should exist.</p><p></p><p>You'd want to be careful with #1--don't name them after real Greek city states (and the semi-silly 'let's just add the letter a and say it's a new name' doesn't fly with me either. Let people get creative here. Also, as someone who studied actual Greek history as well, it strikes me that your suggestions for city-states where you claimed you were patterning them after 'X' (frex Athens), were sometimes simultaneously a very cool idea for a D&D city-state and totally wrong about being patterned after that city-state. This is actually a good thing--you've sort of tapped into the collective imagination of many people about the Greek past, rather than the actual history (frex, your Athens idea is not even remotely similar to Athens, but the idea you have is still an awesome idea for a D&D city state)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3892559, member: 29014"] As someone who previously in this thread said that I hate small pantheons, even I think that doing #3 in the core area is going too far in the too-many-gods direction (and if you say that you'll fix this by restricting the number of gods per pantheon to the major ones, you have the worst of both worlds for me, IMO). Keeping other pantheons in for mystic faraway exotic locales is awesome. Putting in ten (or even three) different pantheons in the core starting area is too much. As to #4, I think we might as well keep the regular names, rathering than confusing things by using the identifications in other cultures. I like #5. #2 is probably too unwieldy to do often and should be saved for special events, but should exist. You'd want to be careful with #1--don't name them after real Greek city states (and the semi-silly 'let's just add the letter a and say it's a new name' doesn't fly with me either. Let people get creative here. Also, as someone who studied actual Greek history as well, it strikes me that your suggestions for city-states where you claimed you were patterning them after 'X' (frex Athens), were sometimes simultaneously a very cool idea for a D&D city-state and totally wrong about being patterned after that city-state. This is actually a good thing--you've sort of tapped into the collective imagination of many people about the Greek past, rather than the actual history (frex, your Athens idea is not even remotely similar to Athens, but the idea you have is still an awesome idea for a D&D city state) [/QUOTE]
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