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Discussion - LEW 4th Edition
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<blockquote data-quote="Wik" data-source="post: 3892690" data-attributes="member: 40177"><p>Troy was an example - and, at least how I was thinking it, I didn't expect there to be too many Trojan PCs. Yeah, it would suck if you had a Trojan PC trying to make it in Trojan politics, but as I was thinking it, no one would, because it was too "off-screen". We're not nuking major locations - we're making big changes on the periphery of the world, while trying to keep the core locations stable. </p><p></p><p>Another example would be, say, Pompeii. It's on the map, but no one's really done much with it. Then, we run an adventure where a cult is tryign to destroy it. This becomes a big meta-plot, with some PCs (allies of Greece, who see Pompeii as a threat, maybe) trying to help in it's destruction (While at the same time hoping many of the people on the island survive) while another group says "Greece be damned" and tries to stop the cult. </p><p></p><p>Once the adventure is over, Pompeii either a) Becomes a regular power in the world, and is more recognized by PCs, or b) is a lava-encrusted wasteland, and a few years down the road, one PC mentions how he did his best to save it, and the New players look at that, and go "wow... that PC is a HERO".</p></blockquote><p></p>
[QUOTE="Wik, post: 3892690, member: 40177"] Troy was an example - and, at least how I was thinking it, I didn't expect there to be too many Trojan PCs. Yeah, it would suck if you had a Trojan PC trying to make it in Trojan politics, but as I was thinking it, no one would, because it was too "off-screen". We're not nuking major locations - we're making big changes on the periphery of the world, while trying to keep the core locations stable. Another example would be, say, Pompeii. It's on the map, but no one's really done much with it. Then, we run an adventure where a cult is tryign to destroy it. This becomes a big meta-plot, with some PCs (allies of Greece, who see Pompeii as a threat, maybe) trying to help in it's destruction (While at the same time hoping many of the people on the island survive) while another group says "Greece be damned" and tries to stop the cult. Once the adventure is over, Pompeii either a) Becomes a regular power in the world, and is more recognized by PCs, or b) is a lava-encrusted wasteland, and a few years down the road, one PC mentions how he did his best to save it, and the New players look at that, and go "wow... that PC is a HERO". [/QUOTE]
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