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Discussion - LEW 4th Edition
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<blockquote data-quote="Wik" data-source="post: 4263152" data-attributes="member: 40177"><p>Alright. Having actually read the 4e PHB now, I can come in on a few points that I was just guessing at before:</p><p></p><p>Regarding Deities: Y'know, it might just be easier to use deities as written, as KO suggested. There are some neat powers tied to deities - my personal favourite being a deities' power that, when you roll a 20 on a saving throw, you can flip the bad effect on you to the guy who put it there in the first place. </p><p></p><p>Plus, if everyone knows the main deities, it'd make things easier for people starting up. That being said, I do think we need to make the deities our own, in any case. I think this can be done by personalizing the churches - since a church is really how PCs will interact with the deities to begin with, most of the time. The cult of the Raven Queen, for example, could really be an entity to deal with, and would be something wholly ours, even though hundreds of other tables are using the exact same Raven Queen we are.</p><p></p><p>DM Credits: Y'know, we can pretty much use credits as we have them. The best way would be to say that each credit gives you 1/10th or 1/20th the XP you would need to level your character up. And that's it. No using credits for extra gear (since that can unbalance the game, apparently). I think we should go with 1/10th. That way, if I ran an adventure for a year (12 DM credits), I'd have enough to level any of my characters by only one level - regardless of what level he is actually at. A small step, really, but one that I'm sure DMs would appreciate.</p><p></p><p>Points of Light: I think Points of Light is a good place to go, and needs to be the core of any world we build. An exploration model is a good one, too - we could have a small barony, and surround it with the unknown. Could be fun.</p><p></p><p>New Products: Alright. Here's the big kicker. When we set up LEW, it was based around the SRD. We use the SRD, and anything else is added by us. It worked, and it kept LEW's power creep level fairly low. I like how that was set up.</p><p></p><p>One of the problems with LEB, unfortunately, is the level of power creep that got in. Once we opened the gates to wotc products, some bad powers got in, even with judges closely looking at powers. Still, LEB is fairly low in terms of overall power.</p><p></p><p>Now, the problem with 4e is that the game has obviously been designed with the intent of depending on splats. I don't expect designers really intend on only the PHB being used, which was our core assumption with LEW. As it stands, we're going to be adding new material. I have a sneaky suspicion that 4e will not be "Open" in any sense - we're going to have to out and out say "our pbp will use the PHB, PHB 2, and Complete Marmot", or whatever. </p><p></p><p>Picking and choosing powers that are acceptable could be a problem, too - if, for example, we decide all of the ranger's powers from book x are okay, but warlocks are just too munchkiny, then we're really shifting the balance towards rangers, right off the bat. </p><p></p><p>A problem, I think, but a small one. Someone else can deal with it, or we can at least get talking about it.</p><p></p><p>Now. Here's the plan: we get together three or five players, and they get voted on in the LEW boards. They form a world-building council - with the job of getting religions set up, describing the main cities, and putting together a smallish (less than 20 pages) PDF detailing the world in basic form. I think it's time to start - 4e PbPs are probably already starting up, since you can get the PHB from torrent already (for the record, I got mine in print... simply by asking for it at a bookstore that didn't know it hadn't released yet... a guy in the GD mentioned the idea, and I did it).</p></blockquote><p></p>
[QUOTE="Wik, post: 4263152, member: 40177"] Alright. Having actually read the 4e PHB now, I can come in on a few points that I was just guessing at before: Regarding Deities: Y'know, it might just be easier to use deities as written, as KO suggested. There are some neat powers tied to deities - my personal favourite being a deities' power that, when you roll a 20 on a saving throw, you can flip the bad effect on you to the guy who put it there in the first place. Plus, if everyone knows the main deities, it'd make things easier for people starting up. That being said, I do think we need to make the deities our own, in any case. I think this can be done by personalizing the churches - since a church is really how PCs will interact with the deities to begin with, most of the time. The cult of the Raven Queen, for example, could really be an entity to deal with, and would be something wholly ours, even though hundreds of other tables are using the exact same Raven Queen we are. DM Credits: Y'know, we can pretty much use credits as we have them. The best way would be to say that each credit gives you 1/10th or 1/20th the XP you would need to level your character up. And that's it. No using credits for extra gear (since that can unbalance the game, apparently). I think we should go with 1/10th. That way, if I ran an adventure for a year (12 DM credits), I'd have enough to level any of my characters by only one level - regardless of what level he is actually at. A small step, really, but one that I'm sure DMs would appreciate. Points of Light: I think Points of Light is a good place to go, and needs to be the core of any world we build. An exploration model is a good one, too - we could have a small barony, and surround it with the unknown. Could be fun. New Products: Alright. Here's the big kicker. When we set up LEW, it was based around the SRD. We use the SRD, and anything else is added by us. It worked, and it kept LEW's power creep level fairly low. I like how that was set up. One of the problems with LEB, unfortunately, is the level of power creep that got in. Once we opened the gates to wotc products, some bad powers got in, even with judges closely looking at powers. Still, LEB is fairly low in terms of overall power. Now, the problem with 4e is that the game has obviously been designed with the intent of depending on splats. I don't expect designers really intend on only the PHB being used, which was our core assumption with LEW. As it stands, we're going to be adding new material. I have a sneaky suspicion that 4e will not be "Open" in any sense - we're going to have to out and out say "our pbp will use the PHB, PHB 2, and Complete Marmot", or whatever. Picking and choosing powers that are acceptable could be a problem, too - if, for example, we decide all of the ranger's powers from book x are okay, but warlocks are just too munchkiny, then we're really shifting the balance towards rangers, right off the bat. A problem, I think, but a small one. Someone else can deal with it, or we can at least get talking about it. Now. Here's the plan: we get together three or five players, and they get voted on in the LEW boards. They form a world-building council - with the job of getting religions set up, describing the main cities, and putting together a smallish (less than 20 pages) PDF detailing the world in basic form. I think it's time to start - 4e PbPs are probably already starting up, since you can get the PHB from torrent already (for the record, I got mine in print... simply by asking for it at a bookstore that didn't know it hadn't released yet... a guy in the GD mentioned the idea, and I did it). [/QUOTE]
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