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<blockquote data-quote="The Goblin King" data-source="post: 4393465" data-attributes="member: 10970"><p>First the starting city thing: From what I understand the reason for wanting to have a larger city is because of the wealth by level guidelines and the GP limit by size tables from the DMG. Orussus was too small to support such a large number of adventurers. As far as I can tell 4e has discarded the GP limit by size restrictions. I still feel that a city is best because it is possible for two people to live there their entire lives and never meet. Thats not really plausible in towns where everyone knows everybody else. Having the city be giant metropolis, such as Ptolus, would also be a problem.</p><p></p><p>Second the defining thing: The problem was that one DM would say 'there is blank to the west' then another DM would say 'there is blank to the east and blanky-blank to the west'. They both couldn't be right. Overland travel times were guesses and varied from DM to DM. NOTE: I AM NOT INSULTING ANYONE OR CALLING ANYONE OUT. I DON'T EVEN REMEMBER WHAT HAPPENED THAT WELL.</p><p></p><p>Anyway, the idea is that when a player asks, "how far is it to that city?" The GM can look on the map instead of making an off-the-cuff estimate and having the information end up buried deep in a thread.</p><p></p><p>Another thing is that just because there is a dot on the map it needs more then just a name. We don't know who lives there or anything about them. The first players to go there will find that out.</p><p></p><p>Also, a maps scale is important. If one inch is 5 miles then that map only covers a tiny portion of the world.</p><p></p><p>Another thing that just occurred to me (lol, stream of consciousness) is that some of those cities in the free states might be ruined. Failed experiments that were abandoned for whatever reason.</p><p></p><p></p><p></p><p>I feel the character creation issue is more complex then that. I don't support a feat tax for certain characters. Partially because of player expectations and partially for fairness. The restrictions are arbitrary and makes the Judges look biased towards certain classes. In my opinion every class and race in the PHB should be available to players.</p><p></p><p>The issue of allowing races from the Monster Manual is a separate problem. The phrase "if you give players an inch they will take a mile" comes to mind. Where do Judges draw the line? Gnomes seem to be okay but what about Drow? (just how many Good twin scimitar wielding dark elf rangers can there be?) Someone from Living Eberron remarked upthread that every other PC there is either a Shifter or a Warforged. What about races that don't have entries in the Racial Traits section? It is possible to reverse-engineer any stat block back to its component bonuses.</p><p></p><p>On the one hand I want to just say "frack it" and ride the Crazy Train to Awesometown. But on the other hand I'm afraid of what might happen if the train derails in the middle of Shitsux Swamp.</p></blockquote><p></p>
[QUOTE="The Goblin King, post: 4393465, member: 10970"] First the starting city thing: From what I understand the reason for wanting to have a larger city is because of the wealth by level guidelines and the GP limit by size tables from the DMG. Orussus was too small to support such a large number of adventurers. As far as I can tell 4e has discarded the GP limit by size restrictions. I still feel that a city is best because it is possible for two people to live there their entire lives and never meet. Thats not really plausible in towns where everyone knows everybody else. Having the city be giant metropolis, such as Ptolus, would also be a problem. Second the defining thing: The problem was that one DM would say 'there is blank to the west' then another DM would say 'there is blank to the east and blanky-blank to the west'. They both couldn't be right. Overland travel times were guesses and varied from DM to DM. NOTE: I AM NOT INSULTING ANYONE OR CALLING ANYONE OUT. I DON'T EVEN REMEMBER WHAT HAPPENED THAT WELL. Anyway, the idea is that when a player asks, "how far is it to that city?" The GM can look on the map instead of making an off-the-cuff estimate and having the information end up buried deep in a thread. Another thing is that just because there is a dot on the map it needs more then just a name. We don't know who lives there or anything about them. The first players to go there will find that out. Also, a maps scale is important. If one inch is 5 miles then that map only covers a tiny portion of the world. Another thing that just occurred to me (lol, stream of consciousness) is that some of those cities in the free states might be ruined. Failed experiments that were abandoned for whatever reason. I feel the character creation issue is more complex then that. I don't support a feat tax for certain characters. Partially because of player expectations and partially for fairness. The restrictions are arbitrary and makes the Judges look biased towards certain classes. In my opinion every class and race in the PHB should be available to players. The issue of allowing races from the Monster Manual is a separate problem. The phrase "if you give players an inch they will take a mile" comes to mind. Where do Judges draw the line? Gnomes seem to be okay but what about Drow? (just how many Good twin scimitar wielding dark elf rangers can there be?) Someone from Living Eberron remarked upthread that every other PC there is either a Shifter or a Warforged. What about races that don't have entries in the Racial Traits section? It is possible to reverse-engineer any stat block back to its component bonuses. On the one hand I want to just say "frack it" and ride the Crazy Train to Awesometown. But on the other hand I'm afraid of what might happen if the train derails in the middle of Shitsux Swamp. [/QUOTE]
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