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<blockquote data-quote="Wik" data-source="post: 4416292" data-attributes="member: 40177"><p>Right. I think at this stage of the game, the main thing that needs to be figured out are the bare bones of a campaign world. </p><p></p><p>I think a PbP world has slightly different design needs than a typical D&D world, in that time is much more important. A large world (ie, one that would require a lot of travel to get from place to place) will eat up a lot of time. What would take maybe one session to accomplish in a face to face game can easily take three to four months in PbP. And I think burning four months before the adventure really starts would get kind of annoying.</p><p></p><p>That in mind, I think L4W should be smaller in scale - not North America, or anything. I was saying earlier that an Archipelego model would work, but there are other options. The main goal, though, is to make travel a part of the game, but not something that's going to eat up such a huge amount of time "at the table". </p><p></p><p>Also, and this goes against my previous point, the campaign world needs to support a wide variety of terrain types. We need oceans, deserts, ice worlds, jungles, plains, and and decidous forests. Doing this will allow GMs freedom in creating their adventures.</p><p></p><p>Finally, L4W also needs a good starting city - and I think this city should perhaps be a bit larger than Orussus (although, as RA already pointed out, not a metropolis... but we should put a Ptolus city somewhere in the campaign world!) While not a necessity, I think it might be cool if we made this starting city a bit more dynamic than Orussus, as well - perhaps something that makes the city unique (as a hub of teleportation gates, for example... or that it's ruled by ogre kings... or that it has an "upper city" and an underground "lower city"). </p><p></p><p>One last thing I was considering - the last issue of Dungeon had a giant map that was a collection of all the "maps of mystery", and I couldn't help but think how perfect that map would be for a liviing worlds game. Thoughts?</p></blockquote><p></p>
[QUOTE="Wik, post: 4416292, member: 40177"] Right. I think at this stage of the game, the main thing that needs to be figured out are the bare bones of a campaign world. I think a PbP world has slightly different design needs than a typical D&D world, in that time is much more important. A large world (ie, one that would require a lot of travel to get from place to place) will eat up a lot of time. What would take maybe one session to accomplish in a face to face game can easily take three to four months in PbP. And I think burning four months before the adventure really starts would get kind of annoying. That in mind, I think L4W should be smaller in scale - not North America, or anything. I was saying earlier that an Archipelego model would work, but there are other options. The main goal, though, is to make travel a part of the game, but not something that's going to eat up such a huge amount of time "at the table". Also, and this goes against my previous point, the campaign world needs to support a wide variety of terrain types. We need oceans, deserts, ice worlds, jungles, plains, and and decidous forests. Doing this will allow GMs freedom in creating their adventures. Finally, L4W also needs a good starting city - and I think this city should perhaps be a bit larger than Orussus (although, as RA already pointed out, not a metropolis... but we should put a Ptolus city somewhere in the campaign world!) While not a necessity, I think it might be cool if we made this starting city a bit more dynamic than Orussus, as well - perhaps something that makes the city unique (as a hub of teleportation gates, for example... or that it's ruled by ogre kings... or that it has an "upper city" and an underground "lower city"). One last thing I was considering - the last issue of Dungeon had a giant map that was a collection of all the "maps of mystery", and I couldn't help but think how perfect that map would be for a liviing worlds game. Thoughts? [/QUOTE]
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