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Discussion - LEW 4th Edition
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<blockquote data-quote="Phoenix8008" data-source="post: 4416384" data-attributes="member: 211"><p>Can't speak for what he meant, but from what I've heard, the planes are gonna be a lot more accessable in 4E core. And a lot more survivable for lower level PC's. Sounds like a good idea to me if you want more people to adventure there. LEW already kind of had a taste of that with the towers providing elementally influenced areas.</p><p></p><p>I agree that keeping it limited to one character each for awhile would be good (for the character approval judges at least). As for later letting people have any number of characters, I'm not sure. I can see the appeal, but also the difficulties.</p><p></p><p>Good maps and wiki would be great.</p><p></p><p>Turthfully, the carribean idea doesn't do anything for me at all. I prefer more land based stuff personally. Although having the main city on the shore to enable any water based adventures is an emminently good idea. I just would hate to see it restricted to always being water travel to have to go much of anywhere. That could get old quick. You wanna have an archipeligo nearby that you can run to sail and play in, be my guest. Just leave me my continent to explore please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The idea for the eras sounds fun, even if it is fluff. I'd put it there beside having some veiled reference to teh LEW world once being a part of the L4W world.</p><p></p><p>I'm fine with the "Points of Light" idea and making it post-apocalypse of some sort (magical?, planar? whatever...) is a good way to explain that.</p><p></p><p>Can't wait to see the rules and can't wait to play them here!</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4416384, member: 211"] Can't speak for what he meant, but from what I've heard, the planes are gonna be a lot more accessable in 4E core. And a lot more survivable for lower level PC's. Sounds like a good idea to me if you want more people to adventure there. LEW already kind of had a taste of that with the towers providing elementally influenced areas. I agree that keeping it limited to one character each for awhile would be good (for the character approval judges at least). As for later letting people have any number of characters, I'm not sure. I can see the appeal, but also the difficulties. Good maps and wiki would be great. Turthfully, the carribean idea doesn't do anything for me at all. I prefer more land based stuff personally. Although having the main city on the shore to enable any water based adventures is an emminently good idea. I just would hate to see it restricted to always being water travel to have to go much of anywhere. That could get old quick. You wanna have an archipeligo nearby that you can run to sail and play in, be my guest. Just leave me my continent to explore please. ;) The idea for the eras sounds fun, even if it is fluff. I'd put it there beside having some veiled reference to teh LEW world once being a part of the L4W world. I'm fine with the "Points of Light" idea and making it post-apocalypse of some sort (magical?, planar? whatever...) is a good way to explain that. Can't wait to see the rules and can't wait to play them here! [/QUOTE]
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