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<blockquote data-quote="Graf" data-source="post: 4416661" data-attributes="member: 3087"><p>I'm an unmitigated drow loather.</p><p>But I agree that if we're going to drow-players we should build for it. Maybe Daunton (whatever version) is the refuge for a good drow cult dedicated to someone like that-naked-good-drow-goddess-in-FR?</p><p>Even if you're not a worshiper, per se, you might come just because it's the only place you can go to the shop without getting stabbed.</p><p></p><p>That's one of the reasons I think it was valuable to get a character creation poll going first; easier to build the setting if you know what it's supposed to include.</p><p></p><p>[d]-----[/d]</p><p></p><p>Well. I do have goblinoids in the original <a href="http://www.enworld.org/wiki/index.php/The_Imperium" target="_blank">Imperium write-up</a>, but their status as <a href="http://www.enworld.org/wiki/index.php/The_Imperium#Goblinoids" target="_blank">betrayed victims</a> of the Imperium ambitions (i.e. the <a href="http://www.enworld.org/wiki/index.php/The_Imperium#The_sundering_minor:_Expansion_and_destruction_of_the_goblin_isolate" target="_blank">destruction of their home</a>) may not sit well with people.</p><p></p><p>I think the <a href="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#Island_.232_Tortuga" target="_blank">island of tortuga</a> offers better options. If you have a group of monstrous races who are like a "pirate/mafia gone pseudo legitimate" then it's less of a struggle. They've built a society that is more welcoming of non-evil monsters so it's natural to have a <em>congregation of non-good monsters</em>.</p><p></p><p>We want to keep the idea that virtually all goblinoids are evil, but the PC ones have a specific reason why they belong to (or are at least affiliated with) a group that isn't.</p></blockquote><p></p>
[QUOTE="Graf, post: 4416661, member: 3087"] I'm an unmitigated drow loather. But I agree that if we're going to drow-players we should build for it. Maybe Daunton (whatever version) is the refuge for a good drow cult dedicated to someone like that-naked-good-drow-goddess-in-FR? Even if you're not a worshiper, per se, you might come just because it's the only place you can go to the shop without getting stabbed. That's one of the reasons I think it was valuable to get a character creation poll going first; easier to build the setting if you know what it's supposed to include. [d]-----[/d] Well. I do have goblinoids in the original [URL="http://www.enworld.org/wiki/index.php/The_Imperium"]Imperium write-up[/URL], but their status as [URL="http://www.enworld.org/wiki/index.php/The_Imperium#Goblinoids"]betrayed victims[/URL] of the Imperium ambitions (i.e. the [URL="http://www.enworld.org/wiki/index.php/The_Imperium#The_sundering_minor:_Expansion_and_destruction_of_the_goblin_isolate"]destruction of their home[/URL]) may not sit well with people. I think the [URL="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#Island_.232_Tortuga"]island of tortuga[/URL] offers better options. If you have a group of monstrous races who are like a "pirate/mafia gone pseudo legitimate" then it's less of a struggle. They've built a society that is more welcoming of non-evil monsters so it's natural to have a [I]congregation of non-good monsters[/I]. We want to keep the idea that virtually all goblinoids are evil, but the PC ones have a specific reason why they belong to (or are at least affiliated with) a group that isn't. [/QUOTE]
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