Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Discussion of Art in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyne" data-source="post: 3629119" data-attributes="member: 27202"><p>While surfing around, I came across <a href="http://pc.gamespy.com/articles/540/540509p2.html" target="_blank">this article</a> on GameSpy, which basically tells the history of D&D from its creation up to 3.5. The part that really stood out to me, however, was this bit about the art design philosophy of third edition:</p><p></p><p></p><p></p><p>This made me realize the biggest thing I dislike about the look of 3.x D&D: it's a medieval fantasy game that tries to not look medieval. From what I've seen, clothing and armor barely resemble clothing and armor, being more like random scraps of material that have been strapped on to cover the body. It just doesn't look or feel believable, since the styles don't seem to have any basis on the real world; heck, the concept of "style" seems to be completely nonexistent, as there seem to be no trends whatsoever in appearance.</p><p></p><p>Maybe it's just me, but I actually <em>like</em> medieval/Tolkien-esque stuff, that's why I got into this game in the first place. I like wizards and sorcerers that wear flowing robes engraved with symbols, not outfits that are composed entirely of straps. I like warriors in shining armor that conjure up images of the knights of old, not lumbering scrap piles. Since it is countlessly stated that Medieval Western Europe is the default setting of D&D, it makes sense that "default" artwork would actually look like Medieval Western Europe. Heck, if you want to be style/culture-neutral, you can easily mix in styles from other regions and time periods; I wouldn't mind seeing Arabian warriors wielding scimitars, or samurai wielding katanas. At the very least, clothing and armor should look like something that people would actually wear.</p><p></p><p>To a certain extent, this "neutral" philosophy seems to have carried over to what monsters look like, as it seems like so many of them can only really be described as "a thing with claws and teeth." Since I never played AD&D, I never knew Slaad originally looked like carnivorous frogs; I've always seen them as being multi-colored lumpy things, and so never had the slightest interest in using them. With inspiration from older editions of the game, they might actually have some place in my campaigns now. Maybe I'm unique in this regard, but I like creatures that are based on real-life animals. I'm overjoyed when a new monster manual comes out with different "animal people" such as Armands, Gnolls/Flinds, Ibixians, Kenkus, and Nycters; I even like the creatures that are basically two critters combined together like Centaurs, Bearhounds, Owlbears, and Phoelarchs. I can make do without more variations of animated piles of bones, or the latest golem made of whatever crap happens to be lying around.</p><p></p><p>But enough with my rants. Share your thoughts on the art design philosophy behind third edition D&D. How is D&D supposed to look/feel?</p></blockquote><p></p>
[QUOTE="Dyne, post: 3629119, member: 27202"] While surfing around, I came across [url=http://pc.gamespy.com/articles/540/540509p2.html]this article[/url] on GameSpy, which basically tells the history of D&D from its creation up to 3.5. The part that really stood out to me, however, was this bit about the art design philosophy of third edition: This made me realize the biggest thing I dislike about the look of 3.x D&D: it's a medieval fantasy game that tries to not look medieval. From what I've seen, clothing and armor barely resemble clothing and armor, being more like random scraps of material that have been strapped on to cover the body. It just doesn't look or feel believable, since the styles don't seem to have any basis on the real world; heck, the concept of "style" seems to be completely nonexistent, as there seem to be no trends whatsoever in appearance. Maybe it's just me, but I actually [i]like[/i] medieval/Tolkien-esque stuff, that's why I got into this game in the first place. I like wizards and sorcerers that wear flowing robes engraved with symbols, not outfits that are composed entirely of straps. I like warriors in shining armor that conjure up images of the knights of old, not lumbering scrap piles. Since it is countlessly stated that Medieval Western Europe is the default setting of D&D, it makes sense that "default" artwork would actually look like Medieval Western Europe. Heck, if you want to be style/culture-neutral, you can easily mix in styles from other regions and time periods; I wouldn't mind seeing Arabian warriors wielding scimitars, or samurai wielding katanas. At the very least, clothing and armor should look like something that people would actually wear. To a certain extent, this "neutral" philosophy seems to have carried over to what monsters look like, as it seems like so many of them can only really be described as "a thing with claws and teeth." Since I never played AD&D, I never knew Slaad originally looked like carnivorous frogs; I've always seen them as being multi-colored lumpy things, and so never had the slightest interest in using them. With inspiration from older editions of the game, they might actually have some place in my campaigns now. Maybe I'm unique in this regard, but I like creatures that are based on real-life animals. I'm overjoyed when a new monster manual comes out with different "animal people" such as Armands, Gnolls/Flinds, Ibixians, Kenkus, and Nycters; I even like the creatures that are basically two critters combined together like Centaurs, Bearhounds, Owlbears, and Phoelarchs. I can make do without more variations of animated piles of bones, or the latest golem made of whatever crap happens to be lying around. But enough with my rants. Share your thoughts on the art design philosophy behind third edition D&D. How is D&D supposed to look/feel? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Discussion of Art in D&D
Top