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Discussion of Art in D&D
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<blockquote data-quote="Moon-Lancer" data-source="post: 3631223" data-attributes="member: 35798"><p>I think this post got eaten, so i will post it again. </p><p></p><p>I don't mind If d&d art is anime or whatnot. I feel its too generic as it is now though. I think d&ds art should focus on something and strive to do that well. Weather its dark and gritty/ heroic and boastful / historical and realistic / or whatever... I think d&d should strive to be something other then everything. I think trying to appeal to a wide array of audiences makes the art weak as it lacks focuses. each individual paining or arkwork of d&d may be amazing, but they should work together to tell a story. I realize that can be hard with lots of freelance artists. IF they get rid of freelance and pay a group full time to develop the art though, it could really be something. </p><p></p><p>I also think its style is spread across the board too much. Should it look like a comicbook? an anime (good anime)?, Should it be flat (cell)? should it be well shaded? should it have a painterly look? should it really be scans of oil paints? Should it be ink wash? water color? cg tablit?</p><p></p><p>Should the color in general be bright? or grim? What should the pallet be like? Should warm and cool be used to speak about its magic?</p><p></p><p>should all these things change from book to book and be consistent within, depending on what the book is trying to convey?</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3631223, member: 35798"] I think this post got eaten, so i will post it again. I don't mind If d&d art is anime or whatnot. I feel its too generic as it is now though. I think d&ds art should focus on something and strive to do that well. Weather its dark and gritty/ heroic and boastful / historical and realistic / or whatever... I think d&d should strive to be something other then everything. I think trying to appeal to a wide array of audiences makes the art weak as it lacks focuses. each individual paining or arkwork of d&d may be amazing, but they should work together to tell a story. I realize that can be hard with lots of freelance artists. IF they get rid of freelance and pay a group full time to develop the art though, it could really be something. I also think its style is spread across the board too much. Should it look like a comicbook? an anime (good anime)?, Should it be flat (cell)? should it be well shaded? should it have a painterly look? should it really be scans of oil paints? Should it be ink wash? water color? cg tablit? Should the color in general be bright? or grim? What should the pallet be like? Should warm and cool be used to speak about its magic? should all these things change from book to book and be consistent within, depending on what the book is trying to convey? [/QUOTE]
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