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Discussion of Art in D&D
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<blockquote data-quote="mhacdebhandia" data-source="post: 3633130" data-attributes="member: 18832"><p>Well, yeah, but this is a bit of a red herring, and it illuminates another one in these discussions:</p><p></p><p>There's a difference between "style" and "subject". For me, quite a number of the illustrations in earlier editions are perfectly reasonable subjects, but are painted or drawn in a style I find ugly or dull. The earlier example of the two versions of "A Paladin In Hell" captures that pretty well; Sutherland's original has no charms for me whatsoever, and though I'm not fond of the artist who does the modern version, I appreciate the style a great deal more.</p><p></p><p>Your complaints above are pretty much about subject, not style. Wayne Reynolds, to beat the horse into a chunky paste, has done plenty of illustrations of "traditional" <strong>subjects</strong>:</p><p></p><p><img src="http://www.waynereynolds.com/WOTCGallery1A/8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Hard to argue with hill giants throwing rocks, after all.</p><p></p><p>Other people complain about <strong>style</strong>, but that's not the same thing. There's some degree of overlap - for instance, improbable armour is both a subject and a style matter:</p><p></p><p><img src="http://www.waynereynolds.com/D&D/3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The conflict is two-fold: people who like Larry Elmore, for instance, tend to also like the sorts of things Larry Elmore painted, like attractive women and very traditional dragons:</p><p></p><p><img src="http://i63.photobucket.com/albums/h144/mhacdebhandia/dragon-nest.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>When a guy like Wayne Reynolds becomes known for pictures like the Thayan Knight illustration above, fans of "traditional" art tend to associate him with the non-traditional <strong>subjects</strong> they dislike, which means that they evince the sentiment that he shouldn't be working on <em>D&D</em> ilustrations <strong>at all</strong> despite the fact that he's perfectly capable of doing so, as the hill giants prove.</p><p></p><p>So that's my problem: I like Reynolds much more than Elmore, so even though I'd (grudgingly) accept a shift in <em>D&D</em>'s art direction back towards more "traditional" subjects were it to take place, I think it's pretty obvious that it would all but necessarily involve pandering to people who mistakenly believe that only artists working in a "traditional" <strong>style</strong> should be used.</p><p></p><p>(But then, I think there's a good balance between traditional and non-traditional subjects anyway - and I'd rather see Elmore paint a warforged juggernaut than yet <strong>another</strong> blandly beautiful warrior-maiden with bare thighs and impractical hair.</p><p></p><p>Also, I note with delight that the adventuring <em>chiquita</em> above is even less practically-dressed than Hennet.)</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3633130, member: 18832"] Well, yeah, but this is a bit of a red herring, and it illuminates another one in these discussions: There's a difference between "style" and "subject". For me, quite a number of the illustrations in earlier editions are perfectly reasonable subjects, but are painted or drawn in a style I find ugly or dull. The earlier example of the two versions of "A Paladin In Hell" captures that pretty well; Sutherland's original has no charms for me whatsoever, and though I'm not fond of the artist who does the modern version, I appreciate the style a great deal more. Your complaints above are pretty much about subject, not style. Wayne Reynolds, to beat the horse into a chunky paste, has done plenty of illustrations of "traditional" [b]subjects[/b]: [img]http://www.waynereynolds.com/WOTCGallery1A/8.jpg[/img] Hard to argue with hill giants throwing rocks, after all. Other people complain about [b]style[/b], but that's not the same thing. There's some degree of overlap - for instance, improbable armour is both a subject and a style matter: [img]http://www.waynereynolds.com/D&D/3.jpg[/img] The conflict is two-fold: people who like Larry Elmore, for instance, tend to also like the sorts of things Larry Elmore painted, like attractive women and very traditional dragons: [IMG]http://i63.photobucket.com/albums/h144/mhacdebhandia/dragon-nest.jpg[/IMG] When a guy like Wayne Reynolds becomes known for pictures like the Thayan Knight illustration above, fans of "traditional" art tend to associate him with the non-traditional [b]subjects[/b] they dislike, which means that they evince the sentiment that he shouldn't be working on [i]D&D[/i] ilustrations [b]at all[/b] despite the fact that he's perfectly capable of doing so, as the hill giants prove. So that's my problem: I like Reynolds much more than Elmore, so even though I'd (grudgingly) accept a shift in [i]D&D[/i]'s art direction back towards more "traditional" subjects were it to take place, I think it's pretty obvious that it would all but necessarily involve pandering to people who mistakenly believe that only artists working in a "traditional" [b]style[/b] should be used. (But then, I think there's a good balance between traditional and non-traditional subjects anyway - and I'd rather see Elmore paint a warforged juggernaut than yet [b]another[/b] blandly beautiful warrior-maiden with bare thighs and impractical hair. Also, I note with delight that the adventuring [i]chiquita[/i] above is even less practically-dressed than Hennet.) [/QUOTE]
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