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Discussion of DMG page 42
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<blockquote data-quote="UngainlyTitan" data-source="post: 4597082" data-attributes="member: 28487"><p>Because once you have him sitting in the brazier you spend and action point and still have you encounter power to hit him with. And if his initiative was before yours he is still sitting in the brasier at the start of his round and takes ongoing fire damage. </p><p>And even if you did not use the action point you still have your encounter and daily powers in reserve. </p><p>So by use of your imagination and a bit of wit you get to do encounter power type damage without spending that valuble encounter power. That is still available and can be spent on any round but the swinging from the chandeler does not set its self up as often and by creating an environment where it is possible a clever DM can allow the party punch above their weight in an encounter.</p><p></p><p>Say the party have fallen foul of the thieves guild now normally the party would have to flee the town becasue at their level they do not have the power to survive a guild hit team in a fair fight. However, it don't suit the story so they get wind of this and let the word that they will be at such and such a place where they go all A-Team and prepare the ground with traps and all sorts of whoosits. Demolish the hit team and buy themselves the time to complete the mission.</p><p></p><p>Much more interesting story.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4597082, member: 28487"] Because once you have him sitting in the brazier you spend and action point and still have you encounter power to hit him with. And if his initiative was before yours he is still sitting in the brasier at the start of his round and takes ongoing fire damage. And even if you did not use the action point you still have your encounter and daily powers in reserve. So by use of your imagination and a bit of wit you get to do encounter power type damage without spending that valuble encounter power. That is still available and can be spent on any round but the swinging from the chandeler does not set its self up as often and by creating an environment where it is possible a clever DM can allow the party punch above their weight in an encounter. Say the party have fallen foul of the thieves guild now normally the party would have to flee the town becasue at their level they do not have the power to survive a guild hit team in a fair fight. However, it don't suit the story so they get wind of this and let the word that they will be at such and such a place where they go all A-Team and prepare the ground with traps and all sorts of whoosits. Demolish the hit team and buy themselves the time to complete the mission. Much more interesting story. [/QUOTE]
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