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Discussion of DMG page 42
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<blockquote data-quote="FourthBear" data-source="post: 4597146" data-attributes="member: 55846"><p>I think for the vast majority of proposed spontaneous actions, something like page 42 is appropriate. Fantasy novels and movies have the advantage of the characters and situations being under the complete control of the author. Conan can kill the God of the Black Jewel with a single action by impaling it on its own idol's fangs. However, Conan's author doesn't have to worry about Conan then attempting to push every darn enemy into spiked objects and asking if that instantly kills it. Or Conan's four friends who accompanied him who never got a chance to show off their abilities when he declared an instant win action. </p><p></p><p>I do think there's a place for actions that completely circumvent traditional battles and encounters. But I think a DM has to consider very carefully these on a case by case basis. I know lots of players like to spend their time thinking of ways to avoid traditional heroic challenges entirely or make every combat encounter into a no risk sniper session. If everyone around the table enjoys that consistently, that's fine. </p><p></p><p>And, of course, such instant win movements are quite common in video games, after all. I know point and click adventure games are filled with "set up a specific booby trap for the monster and kill it" style puzzle combat.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4597146, member: 55846"] I think for the vast majority of proposed spontaneous actions, something like page 42 is appropriate. Fantasy novels and movies have the advantage of the characters and situations being under the complete control of the author. Conan can kill the God of the Black Jewel with a single action by impaling it on its own idol's fangs. However, Conan's author doesn't have to worry about Conan then attempting to push every darn enemy into spiked objects and asking if that instantly kills it. Or Conan's four friends who accompanied him who never got a chance to show off their abilities when he declared an instant win action. I do think there's a place for actions that completely circumvent traditional battles and encounters. But I think a DM has to consider very carefully these on a case by case basis. I know lots of players like to spend their time thinking of ways to avoid traditional heroic challenges entirely or make every combat encounter into a no risk sniper session. If everyone around the table enjoys that consistently, that's fine. And, of course, such instant win movements are quite common in video games, after all. I know point and click adventure games are filled with "set up a specific booby trap for the monster and kill it" style puzzle combat. [/QUOTE]
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