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Discussion of DMG page 42
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<blockquote data-quote="Imaro" data-source="post: 4597156" data-attributes="member: 48965"><p>Eh, not too concerned about this, personally. I think this can happen with powers as well, especially when players are trying to choose the best power for the current situation.</p><p></p><p></p><p></p><p></p><p>Personally, and I may be off base here...I'm not going to let most skill checks, cause damage...it would have to be some type of attack vs. an opponents/objects defense in order to cause damage... so no I don't think skill DC's have anything to do with the damage. Now, on the rare chance that I would allow a skill check to directly cause damage...I would probably lean more towards higher checks = more damage as a general guideline...but it wouldn't be set in stone.</p><p></p><p></p><p></p><p>Okay, but I'm talking more about the incentive a player has, especially after his encounter and dailies are spent to do something besides spam his at-will's...not about the DM using his judgment correctly. Personally I think that will fall into place (even if it takes a DM a little while to determine the feel he wants as far as improvised actions) but he will start with how the book presents it and as far as I can tell page 42, much as it has been lauded, really gives little incentive for getting players to try anything besides powers...Even though alot of people cite it as great for encouraging PC's to try other things.</p><p></p><p>NOTE: I also feel it is lacking as far as judging how to implement movement and conditions in improvised actions.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4597156, member: 48965"] Eh, not too concerned about this, personally. I think this can happen with powers as well, especially when players are trying to choose the best power for the current situation. Personally, and I may be off base here...I'm not going to let most skill checks, cause damage...it would have to be some type of attack vs. an opponents/objects defense in order to cause damage... so no I don't think skill DC's have anything to do with the damage. Now, on the rare chance that I would allow a skill check to directly cause damage...I would probably lean more towards higher checks = more damage as a general guideline...but it wouldn't be set in stone. Okay, but I'm talking more about the incentive a player has, especially after his encounter and dailies are spent to do something besides spam his at-will's...not about the DM using his judgment correctly. Personally I think that will fall into place (even if it takes a DM a little while to determine the feel he wants as far as improvised actions) but he will start with how the book presents it and as far as I can tell page 42, much as it has been lauded, really gives little incentive for getting players to try anything besides powers...Even though alot of people cite it as great for encouraging PC's to try other things. NOTE: I also feel it is lacking as far as judging how to implement movement and conditions in improvised actions. [/QUOTE]
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