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Discussion of HARP (as requested by PirateCat)
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<blockquote data-quote="Erratic K" data-source="post: 1673423" data-attributes="member: 14360"><p>A buddy of mine gave me a copy of HARP recently. I browsed through it and passed it on to another friend of mine. Hopefully he will get more use out of it.</p><p></p><p> When I read the cover, my interest was piqued. But on reading through I was disappointed- not by anything specific but by an underlying assumption of mine.</p><p></p><p> I assume that High Action Role Playing means rules to encourage action and less or simple rules. The only high action role playing game that I play more or less regularly is Feng Shui (which I'd even like to simplify in some ways). So that was what I was mentally comparing the book to as I read it.</p><p></p><p> I've played Torg (which rewards action and dialogue oriented player interaction). And I think WEG Star Wars and D6 game permutations can result in a heroic action role playing experience. Although Torg and WEG also have some rules that get in the way of high action.</p><p></p><p> Anyway the rules felt too heavy for high action as it appeals to me. There are rules for all sorts of things I ignore in action oriented role play. I guess the title didn't set me up for what was inside. The title was also generic enough that I didn't assume it was fantasy based. Otherwise it was an interesting read.</p><p></p><p>Good luck with your RPG... I'm happy for you- it takes talent and hardwork to publish a book- Congratulations!</p><p></p><p>-E</p></blockquote><p></p>
[QUOTE="Erratic K, post: 1673423, member: 14360"] A buddy of mine gave me a copy of HARP recently. I browsed through it and passed it on to another friend of mine. Hopefully he will get more use out of it. When I read the cover, my interest was piqued. But on reading through I was disappointed- not by anything specific but by an underlying assumption of mine. I assume that High Action Role Playing means rules to encourage action and less or simple rules. The only high action role playing game that I play more or less regularly is Feng Shui (which I'd even like to simplify in some ways). So that was what I was mentally comparing the book to as I read it. I've played Torg (which rewards action and dialogue oriented player interaction). And I think WEG Star Wars and D6 game permutations can result in a heroic action role playing experience. Although Torg and WEG also have some rules that get in the way of high action. Anyway the rules felt too heavy for high action as it appeals to me. There are rules for all sorts of things I ignore in action oriented role play. I guess the title didn't set me up for what was inside. The title was also generic enough that I didn't assume it was fantasy based. Otherwise it was an interesting read. Good luck with your RPG... I'm happy for you- it takes talent and hardwork to publish a book- Congratulations! -E [/QUOTE]
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